Gaming System Player-Adjustable Volatility Symbol Display Areas
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Solution Overview
Problem
Gaming systems lack engagement and interaction, offering predictable and non-customizable gameplay experiences, leading to monotony for players, as they rely on traditional methods of determining awards based on winning symbol combinations without allowing player input or preference adjustments.
Innovation Solution
A gaming system that displays multiple symbol display areas, each associated with different shapes and symbol generators, allowing players to select and adjust the volatility of their game play by choosing symbol display areas, generating symbols, and awarding based on shape correspondence, enabling personalized gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional gaming systems use fixed award determination methods based on winning symbol combinations, then the system operation is simple, but the player engagement and interaction are insufficient
Solution Approach 1:
The patent implements dynamic gameplay by allowing players to adjust volatility settings during play, changing the probability distribution of awards in real-time. This enables the system to adapt to player preferences while maintaining simple operation through automated adjustments, resolving the contradiction between operational simplicity and player engagement.
Solution Approach 2:
The system changes the volatility parameter to modify game characteristics. By offering multiple volatility levels (low, medium, high), the system provides different reward structures without complicating operation, as players simply select their preferred volatility level rather than managing complex mechanics.
2Device complexity
If gaming systems provide predictable award structures, then the system complexity is low, but the gameplay becomes monotonous and boring
Solution Approach 1:
The patent segments the award structure into multiple volatility levels, each with distinct probability distributions. This segmentation allows the system to maintain low complexity by using predefined structures while providing gameplay variety through selectable segments, preventing monotony without increasing overall system complexity.
Solution Approach 2:
The system transitions from static, predictable award structures to dynamic ones where volatility can be adjusted during gameplay. This dynamic capability introduces variety and excitement while maintaining manageable complexity through automated management of multiple volatility levels.
3Adaptability or versatility
If gaming systems allow player customization of volatility, then player engagement increases, but the system complexity increases
Solution Approach 1:
The system manages complexity by implementing parameter changes through a standardized volatility selection interface. Rather than allowing arbitrary customization, the system offers predefined volatility levels that modify game parameters in controlled ways, enabling player adaptation while maintaining system manageability.
Solution Approach 2:
The volatility adjustment mechanism serves multiple functions: it controls award frequency, modifies risk levels, and adapts to different player preferences. This multi-functionality reduces the need for separate systems for different game modes, thereby managing complexity while enhancing customization capability.
4Ease of operation
If gaming systems use fixed wager amounts, then the system operation is simple, but the player ability to tailor gameplay to preferences is limited
Solution Approach 1:
The system enables parameter changes by allowing players to adjust volatility settings, which in turn modify wagering characteristics. This maintains operational simplicity through automated adjustments while accommodating player preferences for different risk-reward profiles, resolving the contradiction between simplicity and adaptability.
Data Source
AI summary
Various embodiments of the present disclosure are directed to a gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area. Other embodiments of the present disclosure are directed to a gaming system and method providing a game having a player-adjustable volatility. In certain embodiments, the game is the above-described game, while in other embodiments, the game is a different game. Generally, in certain such embodiments, the gaming system enables a player to tailor the overall volatility of a play of the game to the player's preference by selecting a desired combination of symbol display areas to employ for a play of the game.


