Distributed Gaming Voucher Validation via Peer-to-Peer Authentication

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Solution Overview

Problem

Centralized gaming systems are costly and time-consuming to maintain and update, especially for smaller operations, requiring significant investments in infrastructure and programming for introducing new features and validating tickets.

Innovation Solution

Implementing a peer-to-peer communication system between gaming machines and peripheral devices, allowing them to issue and validate tickets directly without a centralized database or server, using unique machine identifiers and codes printed on tangible media for verification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a centralized database and server are used for ticket validation, then ticket validation reliability is improved, but system cost and complexity increase significantly

Engineering Contradiction:
Improveticket validation reliabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the centralized database and server from the ticket validation system, removing the dependency on central infrastructure. Each gaming device now contains its own validation capabilities, with ticket data embedded directly in the ticket itself, allowing validation to occur locally without external server communication.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the centralized validation system into distributed validation capabilities across individual gaming devices. Each device independently validates tickets using embedded data and local algorithms, eliminating the need for a monolithic centralized system while maintaining validation reliability.

Inventive Principle:
Principle #1Segmentation

2Reliability

If a centralized database and server are used for ticket validation, then ticket validation reliability is improved, but maintenance and update costs increase

Engineering Contradiction:
Improveticket validation reliabilityVSAvoidmaintenance cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent enables each gaming device to independently validate tickets using embedded data and local validation algorithms. This self-service approach eliminates the need for centralized server maintenance, updates, and infrastructure management, significantly reducing ongoing operational costs while maintaining validation reliability.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If new capabilities are introduced at each gaming machine and centralized server, then system adaptability is improved, but implementation cost and time increase

Engineering Contradiction:
Improvesystem adaptabilityVSAvoidimplementation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent employs dynamic validation algorithms that can be updated and modified without requiring changes to the underlying system architecture or infrastructure. The embedded data structures and validation logic can be dynamically adjusted to introduce new capabilities, allowing rapid adaptation to changing requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal ticket validation framework that can handle multiple ticket types and validation scenarios through a single distributed system. The embedded data structures and validation algorithms are designed to be multi-functional, accommodating various game types, ticket formats, and validation rules without requiring separate specialized systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8454430B2Systems and methods for distributed gaming voucher control
Publication Date: 2013.06.04 VIDEO GAMING TECH INC
  • US8454430B2 patent drawing
  • US8454430B2 patent drawing
  • US8454430B2 patent drawing

AI summary

An input/output (I/O) device for use with a gaming machine includes a communication interface communicatively coupled to the gaming machine, a memory area, and a processor coupled to the communication interface and the memory area. The processor is configured to generate a code based at least in part on a unique machine identifier of the I/O device and store the code in the memory area. The processor is also configured to receive a verification request of the code from the gaming machine via the communication interface, and transmit a response message to the gaming machine via the communication interface, wherein the response includes a number of available credits available to a player.