Gaming Device Wheel Features for Composite Outcome Awarding

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Solution Overview

Problem

Existing electronic gaming machines face challenges in efficiently determining game outcomes to meet predetermined return-to-player (RTP) and volatility criteria, particularly when converting single window game instances to multiple window instances with persistent symbols and varying bet sizes, leading to inefficient processing and display challenges on confined screens.

Innovation Solution

The implementation of a wheel feature that can be initiated separately from the spinning reel game, where multiple wheels are spun to determine feature events, allowing for composite feature games with enhanced and unenhanced play characteristics, dynamically configuring game outcomes to achieve predetermined RTP and volatility while efficiently utilizing the display screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple window game instances are converted with persistent symbols and increasing bet sizes to meet volatility criteria, then the game can satisfy regulatory RTP requirements, but the processing efficiency deteriorates and time consumption increases

Engineering Contradiction:
ImproveRTP complianceVSAvoidprocessing efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent segments the game outcome determination process into separate functional components: a first processor handles base game outcomes while a second processor independently handles feature game outcomes. This segmentation allows each processor to specialize in specific outcome types, improving overall processing efficiency while maintaining comprehensive RTP compliance across multiple window instances.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary determination of feature game outcomes before they are displayed to the player. The system pre-determines which feature games will be awarded based on the base game outcome, allowing for efficient processing and reducing the time required to present game results while ensuring regulatory compliance.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple window game instances are displayed with persistent symbols to increase ways to win, then the game volatility increases, but the display screen space becomes insufficient for effective communication

Engineering Contradiction:
Improveways to winVSAvoiddisplay screen space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent utilizes the temporal dimension by implementing persistent symbols that carry over between game instances. Instead of requiring additional spatial space on the display, the system reuses the same display area across multiple time periods, allowing multiple window instances to be displayed without proportionally increasing the required display screen area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent makes the display screen multi-functional by using the same visual space for multiple purposes: displaying base game outcomes, feature game outcomes, and persistent symbols across different game instances. This universal use of display space allows the system to communicate multiple types of information without requiring additional physical screen real estate.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the random number generator determines outcomes for multiple window instances simultaneously, then the game can meet target volatility criteria, but the processing time and computational resources increase

Engineering Contradiction:
Improvevolatility controlVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent divides the outcome determination task between two processors: the first processor determines base game outcomes while the second processor determines feature game outcomes. This segmentation allows parallel processing of different outcome types, reducing the total processing time while maintaining the ability to meet target volatility criteria through coordinated operation of both processors.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary determination of feature game outcomes based on base game results before final display. This preliminary action allows the system to pre-process outcome determinations, reducing the computational burden during actual game play and lowering overall processing time while maintaining volatility control.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250336260A1Gaming Device with Wheels for Awarding Composite Features
Publication Date: 2025.10.30 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250336260A1 patent drawing
  • US20250336260A1 patent drawing
  • US20250336260A1 patent drawing

AI summary

An electronic gaming machine comprising a display device, a random number generator, a processor, and a memory storing instructions which, cause the processor to, in response to a feature wheel initiation condition being met: select, based on one or more random numbers dynamically generated by the random number generator, stopping positions for a plurality of feature wheels, each of the feature wheels being associated with a different feature event corresponding to a spinning reel, and each of the feature wheels comprising a plurality of outcomes at different stopping positions, wherein at least one of the different stopping positions corresponds to an outcome; control the display device to display spinning to the stopping positions selected; determine whether to provide an outcome from the plurality of outcomes; and upon determining to provide more than one outcome comprising the feature event, initiate a composite feature event.