Gaming Wheel Moveable Wedge Dynamic Probability Adjustment

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Solution Overview

Problem

The casino gaming industry faces challenges in balancing engaging bonus spins awards with sustainable and efficient game features, as high probability awards can lead to prolonged game features, over-allocation of payouts, and excessive resource taxation, straining computing, memory, and mechanical components.

Innovation Solution

A gaming system that includes a wheel with moveable game wedges, where the visible size and outcome probability of a first variable wedge are adjusted proportionally in response to a trigger wedge selection, using a random-number generator to select wedges and dynamically change the probabilities, thereby managing resource allocation and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the probability of awarding additional spins is increased to attract and engage players, then player engagement is improved, but the game feature is prolonged resulting in over-allocation of payouts and excessive taxation of system resources

Engineering Contradiction:
Improveplayer engagementVSAvoidresource consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent implements dynamic adjustment of game feature parameters during gameplay. The system monitors resource consumption and payout allocation in real-time, then dynamically modifies the probability of awarding additional spins and adjusts the visible size of game elements to balance player engagement with sustainable resource usage. This allows the game to adapt its behavior based on current state rather than using fixed probabilities.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes key parameters of the game feature during operation, specifically adjusting the probability of awarding additional spins and the visual representation of game elements based on resource allocation needs. By modifying these parameters dynamically, the system can maintain player engagement while preventing over-allocation of payouts and excessive resource consumption.

Inventive Principle:
Principle #35Parameter changes

2Duration of action of moving object

If the game feature is prolonged through repeated awards of additional spins to engage players, then player engagement is improved, but computing, memory, and mechanical resources are excessively taxed

Engineering Contradiction:
Improvegame feature durationVSAvoidsystem resource burden
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the duration of the game feature based on resource consumption thresholds. When resource usage reaches predetermined levels, the system automatically modifies the game feature to reduce its duration or intensity, thereby balancing player engagement with sustainable resource usage and preventing excessive taxation of computing, memory, and mechanical components.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback mechanisms that monitor resource consumption during game feature execution. Based on this feedback, the system adjusts the duration and intensity of the game feature in real-time, reducing duration when resources are heavily taxed and extending it when resources are available, thus optimizing the balance between engagement and resource management.

Inventive Principle:
Principle #23Feedback

3Productivity

If moveable wedges are used to dynamically adjust visible size and probability, then resource allocation efficiency is improved, but device complexity increases

Engineering Contradiction:
Improveresource allocation efficiencyVSAvoidwheel mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses visual representations (copies) of game elements on a display device to represent the moveable wedges and their positions. Instead of requiring complex physical moveable wedges, the system creates graphical copies that simulate the effect of physical movement, thereby achieving resource allocation efficiency through software-based visual manipulation rather than complex mechanical hardware.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical wheel system with a virtual implementation on a display device. The moveable wedges are represented as graphical elements that can be repositioned and resized through software control, eliminating the need for complex mechanical components while achieving the same functional effect of dynamically adjusting visible size and probability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11948432B2Gaming systems and methods using moveable game elements
Publication Date: 2024.04.02 LNW GAMING INC
  • US11948432B2 patent drawing
  • US11948432B2 patent drawing
  • US11948432B2 patent drawing

AI summary

Systems and methods of operating a wheel are described herein. The wheel includes a plurality of game wedges and a wedge selector. The plurality of game wedges includes a first variable wedge, a second variable wedge, and at least one moveable wedge. Each game wedge is associated with a respective award and a respective probability of selection. The method includes generating, using a random-number generator, a random number representing a selected game wedge of the plurality of game wedges, causing the wedge selector to visibly identify the selected game wedge, and in response to a trigger game wedge of the game wedges being the selected game wedge, shifting the moveable wedge around the wheel to change a visible size of the first variable wedge and the respective probability of selection of the first variable game wedge proportional to the change in visible size.