Personalized Multimedia Broadcasting via GAN Audio Generation

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Solution Overview

Problem

Current multimedia broadcasting lacks personalization, as it typically caters to a general audience, failing to adapt commentary or information delivery based on individual user preferences, experience levels, and knowledge, leading to suboptimal engagement and understanding for diverse viewers.

Innovation Solution

A computer-implemented method using a generative adversarial network (GAN) to analyze user preferences and generate personalized audio outputs, tailoring multimedia content such as sports commentary or weather explanations to suit the user's expertise and familiarity, by creating a personalized machine learning model trained on historical user data and feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional broadcasting methods are used to reach a general audience, then wide audience coverage is achieved, but personalization and user engagement are compromised

Engineering Contradiction:
ImprovepersonalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The broadcasting system is segmented into multiple independent components: a profile analysis module that processes user data, a content selection module that chooses appropriate content, and a GAN-based audio generation module that creates personalized commentary. This segmentation allows the system to provide personalization without requiring complete system redesign, thereby managing complexity while improving adaptability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A generative adversarial network (GAN) is introduced as an intermediary between the user profile data and the audio commentary. The GAN learns to generate personalized commentary by training on pairs of user profiles and corresponding audio data, effectively mediating the transformation from generic broadcasting to personalized delivery without requiring direct complex interactions between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If personalized content is generated using GANs, then user engagement and understanding are improved, but computational resources and processing time increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational energy
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary training of the GAN model offline using historical user profile and audio commentary data. This pre-training phase, which consumes significant computational resources, is completed beforehand so that during actual broadcasting, the pre-trained model can quickly generate personalized commentary with minimal real-time computational overhead, thus improving productivity while managing energy consumption during operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The GAN learns to copy the stylistic and content characteristics of personalized commentary from training examples. Once trained, it can generate new personalized commentary by copying patterns from the training data rather than requiring complex real-time analysis, reducing computational energy requirements during actual use while maintaining high user engagement through personalized content.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12184915B2Method for personalized broadcasting
Publication Date: 2024.12.31 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12184915B2 patent drawing
  • US12184915B2 patent drawing
  • US12184915B2 patent drawing

AI summary

A computer-implemented method for generating personalized multimedia, is disclosed. The computer-implemented method includes determining one or more multimedia preferences associated with a user. The computer-implemented method further includes analyzing multimedia data to generate a personalized audio output based, at least in part, on the one or more multimedia preferences associated with the user. The computer-implemented method further includes modifying the multimedia data to include the generated personalized audio output using a generative adversarial network.