GAN Music Synthesizer Interface for Controllable Timbre Mixing

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Solution Overview

Problem

Existing music production methods using computers face challenges in controlling the controllability of sound generation and achieving high-quality timbre in monophonic musical instrument sounds, whether through direct synthesis or MIDI-based methods.

Innovation Solution

An information processing system that uses a learned model to generate musical instrument sounds with pitch based on input sound and timbre features, employing a timbre feature extractor and a deep-learned generation model like IC-GAN to create unique sounds by mixing input sounds in a latent space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If direct synthesis method is used to generate music end-to-end, then music generation is achieved, but controllability of generation is low

Engineering Contradiction:
Improvemusic generation capabilityVSAvoidcontrollability of generation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system divides music generation into separate controllable components: timbre generation (monophonic instrument sound synthesis) and rhythm/melody generation (MIDI data). This segmentation allows independent control of each component, resolving the contradiction between end-to-end generation capability and controllability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces MIDI data as an intermediary between the user's musical intentions and the final audio output. The timbre synthesis unit generates monophonic instrument sounds from MIDI data, providing precise control over both rhythm and timbre while maintaining ease of operation through standard MIDI interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If monophonic musical instrument sound synthesis is used, then generation quality and controllability are improved, but device complexity increases

Engineering Contradiction:
Improvegeneration qualityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system uses pre-trained deep learning models (such as WaveNet or VQ-VAE) that have been copied and fine-tuned for specific timbre generation tasks. This allows high-quality monophonic instrument sound synthesis without requiring complex real-time training, reducing device complexity while maintaining generation quality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system controls timbre variations through parameter changes in the deep learning model (such as conditioning on mel-spectrograms or latent representations) rather than using complex physical synthesis models. This approach achieves high generation quality with more manageable system complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260112344A1Graphical user interface for generative adversarial network music synthesizer
Publication Date: 2026.04.23 SONY GROUP CORP
  • US20260112344A1 patent drawing
  • US20260112344A1 patent drawing
  • US20260112344A1 patent drawing

AI summary

An information processing system that receives input sound and pitch information; extracts a timbre feature amount from the input sound; and generates information of a musical instrument sound with a pitch based on the timbre feature amount and the pitch information.