Collision-Free Garment Deformation Learning for Real-Time Virtual Try-On

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual try-on technologies lack the ability to realistically model garment deformations on diverse body shapes and poses in real-time without requiring post-processing to remove collisions between the garment and body models.

Innovation Solution

A learning-based method that models garment deformations in a collision-free space using a Diffused Human Model (DHM) to extend standard statistical human body models, allowing for the projection of physics-based simulations to a canonical space where garments are collision-free and maintain realistic wrinkles and dynamics, utilizing a generative neural network to predict deformations based on body shape and motion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If physics-based simulation is used to model garment deformation, then realism and accuracy of cloth behavior are improved, but computational cost and runtime performance deteriorate

Engineering Contradiction:
Improveaccuracy of cloth deformationVSAvoidruntime performance
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent pre-computes a collision-free generative space during an offline training phase using physics-based simulations. This pre-computed space encodes realistic garment deformations without collisions, which can then be rapidly applied during runtime without requiring expensive real-time physics calculations, thus resolving the contradiction between accuracy and performance

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the traditional mechanical physics-based simulation system with a data-driven neural network model. The neural network learns the mapping from body pose to garment deformation from pre-computed physics simulations, substituting complex mechanical calculations with efficient neural network inference that maintains realism while achieving real-time performance

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If data-driven methods are used to compute cloth deformation, then runtime performance is improved, but realism and accuracy of nonlinear cloth behavior deteriorate

Engineering Contradiction:
Improveruntime performanceVSAvoidaccuracy of nonlinear cloth behavior
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent performs preliminary physics-based simulations to generate training data that captures realistic nonlinear cloth behavior. This pre-computed data is then used to train a neural network that can efficiently reproduce these realistic deformations during runtime without requiring complex real-time physics calculations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent transforms the problem from directly simulating complex nonlinear cloth physics to learning a parameterized mapping from body pose to garment deformation. By changing the approach from mechanical simulation to data-driven parameter prediction, the system achieves both runtime performance and realism

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If conventional physics-based simulation with collision detection is used, then accuracy of garment-body interaction is improved, but computational cost and complexity increase

Engineering Contradiction:
Improveaccuracy of garment-body interactionVSAvoidcomplexity of simulation system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent extracts and removes the collision detection and resolution components from the simulation system. Instead of computing collisions between garment and body, the method learns a collision-free generative space that directly predicts garment deformation without interpenetration, eliminating the need for complex collision handling while maintaining accuracy

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the mechanical collision detection and resolution system with a data-driven approach. The neural network learns to predict garment deformation that is inherently collision-free by training on physics-based simulation data, substituting complex mechanical interaction calculations with efficient neural network inference

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Manufacturing precision

If post-processing is applied to remove collisions, then realism of garment appearance is improved, but additional computational time and processing steps are required

Engineering Contradiction:
Improverealism of garment appearanceVSAvoidpost-processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary action by pre-computing a collision-free generative space during offline training. This pre-computed space ensures that garment deformations are predicted without collisions from the start, eliminating the need for post-processing collision removal and saving computational time while maintaining realism

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12620156B2Learning of garment deformations in a collision-free space
Publication Date: 2026.05.05 SEDDI INC
  • US12620156B2 patent drawing
  • US12620156B2 patent drawing
  • US12620156B2 patent drawing

AI summary

Systems and methods are provided that learn garment deformations such that they are essentially collision free. A diffused, volumetric body model representation of the underlying body together with the construction of a subspace for the garment model that yields a differentiable, canonical space configuration. This subspace is used for the regression of the garment model deformation and its dynamics. In this way, garment model deformations are predicted avoiding collisions, and the complexity for inference is reduced, such that a learned representation yields higher quality than previously achievable. The generated garments exhibit a large amount of spatial and temporal detail, and can be produced extremely quickly via the pre-trained networks.