Garment Modeling Simulation System Using 3D Avatar Rendering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Consumers face challenges in visualizing how garments will fit without physically trying them on, especially in online purchases, as existing augmented reality solutions require specialized equipment and locations.
Innovation Solution
A system that uses a user-provided image to simulate a 3D model of the user wearing a selected garment by extracting the head and neck region, applying color frequency data, and overlaying the garment on a base figure framework, allowing for rendering on commonly available devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If augmented reality systems use specialized equipment and physical locations to simulate garment try-on, then the realism and accuracy of the simulation is improved, but the device complexity and ease of operation deteriorate
Solution Approach 1:
The patent creates a digital copy (3D avatar) of the user based on standard camera images and profile data, replacing the need for specialized depth cameras and physical presence. This digital replica can be used to display garments virtually, achieving realistic simulation without complex equipment.
Solution Approach 2:
The patent replaces complex mechanical/optical systems (specialized cameras, projection surfaces, physical dressing rooms) with software-based image processing and rendering techniques that run on standard computing devices, eliminating the need for specialized hardware infrastructure.
2Measurement precision
If augmented reality systems require travel to physical locations and specialized equipment, then the simulation quality is improved, but the ease of operation and accessibility deteriorate
Solution Approach 1:
The system creates a virtual replica of the user that can be used anywhere with standard equipment, eliminating the need to travel to physical augmented reality locations. The user can access the simulation from home using common devices.
Solution Approach 2:
The patent makes the garment try-on technology universally accessible through standard devices (smartphones, tablets, computers) that most users already own, rather than requiring proprietary equipment or physical locations. This multi-platform approach greatly improves accessibility.
3Ease of operation
If the system processes user images and creates 3D models using standard equipment, then the ease of operation is improved, but the rendering quality and three-dimensional realism may deteriorate
Solution Approach 1:
The system performs preliminary actions by creating a detailed 3D avatar model in advance, complete with body measurements, proportions, and anatomical features. This pre-computed model serves as a high-quality foundation that can be efficiently rendered on standard devices without sacrificing realism.
Solution Approach 2:
The patent transforms 2D camera images into a 3D digital avatar model, adding dimensional information that enables realistic garment draping and visualization. This dimensionality transformation allows standard equipment to produce high-quality 3D rendering results.
Data Source
AI summary
The present invention is directed to a system and method of simulating modeling a garment, comprising the steps of receiving a user image, a garment selection, and a user profile. A photo extraction module extracts the head and neck region from the user image. A colorization module extracts color frequency data from the user image for application to a base figure framework. The system selects and scales a base figure framework in response to user profile input. A stitching module joins said extracted head and neck region to the neck region of the selected base figure framework to output a base user model. A model display module overlays and scales the selected garment on the base user model. The model display module renders a near three dimensional user model, shading the user model based on colorization module data, whereby the system simulates the user wearing the selected garment.


