Photorealistic Garmented Avatars for Simultaneous Virtual Try-On

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Solution Overview

Problem

Conventional methods for trying on and comparing garments are outdated, time-consuming, and ineffective, as they fail to accurately depict how garments look on an individual and do not allow for effective comparison between different garments.

Innovation Solution

The generation and simultaneous display of multiple photorealistic digital avatars wearing selected garments, using user body measurements to create customized avatars, interpolate between avatars, and add photorealistic imagery, allowing for accurate comparison and display on a user device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional methods of taking photographs to compare garments are used, then users can capture images of garments worn, but the photos cannot accurately reproduce and convey how the garments look when worn by the individual

Engineering Contradiction:
Improveaccuracy of garment appearance reproductionVSAvoidloss of accurate garment appearance information
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent creates photorealistic digital avatar copies of the user wearing the garments, replacing inaccurate photographs with highly realistic digital representations. The avatars are generated using the user's body measurements and photorealistic imagery to accurately reproduce how garments look on the specific individual.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms the representation format from 2D photographs to 3D photorealistic avatars, changing the dimensional parameters and visual fidelity. This allows for accurate reproduction of garment appearance by adjusting rendering parameters, lighting, and avatar geometry to match the user's actual physique.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If users take multiple photographs to compare different garments, then they can have visual references, but the process is time-consuming and inefficient

Engineering Contradiction:
Improveefficiency of garment comparisonVSAvoidtime spent taking and comparing photos
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by generating the user's digital avatar once, storing their body measurements and photorealistic imagery. This pre-computed avatar can then be quickly reused to try on and compare multiple garments without requiring repeated photography sessions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of repeatedly photographing the user in different garments, the system creates digital copies (avatars) that can instantly display different garments. This eliminates the need for multiple photo-taking sessions and allows rapid virtual try-on of numerous items.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If online stores provide photos of garments on models, then users can see multiple garments simultaneously, but these photos rarely translate to how the garments look on the individual interested in making the purchase

Engineering Contradiction:
Improveadaptability of garment display to individual userVSAvoidloss of personalized fit and appearance information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies local quality by customizing the avatar to match the specific user's body measurements, proportions, and physical characteristics. Each user receives a personalized avatar that accurately represents their unique physique, allowing garments to be displayed in the context of their specific body type rather than generic models.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system creates a personalized digital copy of the user that can be used to display garments in a context-specific manner. This copy adapts to show how each garment specifically looks on that individual, preserving personalized fit and appearance information that generic model photos cannot provide.

Inventive Principle:
Principle #26Copying

4Measurement precision

If multiple digital avatars are generated and displayed simultaneously, then users can accurately compare garments, but the computational processing and rendering requirements increase

Engineering Contradiction:
Improveaccuracy of garment appearance representationVSAvoidcomputational complexity of avatar generation and display
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs computationally intensive tasks in advance, such as generating the user's base avatar, computing body measurements, and creating photorealistic imagery. These pre-computed elements are stored and can be quickly reused when displaying multiple garments, reducing real-time computational requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system generates photorealistic avatars with higher fidelity than strictly necessary for basic garment display. This excessive action in the preprocessing stage creates highly detailed base avatars that can then be efficiently rendered with different garments using less computational power during the actual try-on and comparison process.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12499601B2Generation and simultaneous display of multiple digitally garmented avatars
Publication Date: 2025.12.16 SPREE3D CORP
  • US12499601B2 patent drawing
  • US12499601B2 patent drawing
  • US12499601B2 patent drawing

AI summary

Systems and methods for generating and simultaneously displaying multiple photorealistic digital avatars wearing garments. One specific method embodiment comprises the steps of: receiving a selection of one or more garments from a user; producing an electronic avatar for each of the selected garments; retrieving a plurality of body measurements of the user; generating a multi-dimensional space based upon the plurality of body measurements of the user; generating an interpolation measurement space for each electronic avatar for each of the selected garments, with each avatar wearing a selected garment; interpolating between two avatars to generate a realistic customized electronic avatar of the user wearing one of the garments; adding photorealistic imagery of the user's face and hair to each rendered customized animated garmented avatar to create a complete digital garmented avatar for the user for each of the selected garments; transmitting each complete digital garmented avatar to a user device; and simultaneously displaying on the user device each complete digital garmented avatar.