Gaze-Based 3D Interface Control With Real-Time Visual Feedback
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Solution Overview
Problem
Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to energy waste in battery-operated devices.
Innovation Solution
The use of gaze-tracking sensors to detect user attention and adjust virtual object appearances and user interfaces dynamically, reducing the need for manual inputs by linking gaze direction to interface changes and object manipulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional input devices (cameras, controllers, joysticks, touch-sensitive surfaces) are used to interact with virtual/augmented reality environments, then the system provides multiple input methods for user interaction, but the interaction becomes cumbersome, inefficient, and creates significant cognitive burden on users
Solution Approach 1:
The patent replaces mechanical input devices (controllers, joysticks, touch surfaces) with a gaze-based input system that uses eye-tracking technology to detect user attention and intent. This substitution eliminates the need for physical interaction mechanisms, reducing cognitive burden and simplifying the interaction model while maintaining system functionality.
Solution Approach 2:
The system enables self-service interaction by automatically detecting user intent through gaze patterns and autonomously executing actions without requiring manual confirmation or additional inputs. The computer system monitors eye movements, determines attention focus, and performs operations automatically, allowing the system to serve itself in interpreting and responding to user intent.
2Productivity
If multiple inputs are required to achieve desired outcomes in augmented reality environments, then the system provides comprehensive control options, but the interaction takes longer than necessary and wastes energy in battery-operated devices
Solution Approach 1:
The system performs preliminary action by pre-processing and analyzing gaze data in real-time to anticipate user intent before explicit interaction occurs. The computer system continuously monitors eye movements and prepares potential actions based on detected attention patterns, enabling faster response times and reducing the number of sequential input steps required.
Solution Approach 2:
The patent extracts and eliminates unnecessary intermediate input steps from the interaction sequence. By directly mapping gaze patterns to intended actions, the system removes redundant confirmation steps and intermediate commands, achieving desired outcomes in fewer steps and reducing overall energy consumption.
3Reliability
If conventional user interfaces require series of inputs for managing virtual objects, then the system provides detailed control capabilities, but it creates insufficient feedback for performing actions and increases error-proneness
Solution Approach 1:
The system implements continuous feedback by monitoring gaze patterns and providing real-time confirmation of detected user intent through visual indicators in the augmented reality interface. The system displays feedback elements that show what action is about to be executed based on current gaze focus, allowing users to verify and correct intent before execution, thereby reducing errors and improving reliability.
Data Source
AI summary
The present disclosure generally relates to techniques and user interfaces for performing one or more wake operations, displaying content associated with an external device, performing one or more operations based on an input scheme, displaying virtual objects for controlling a camera setting, providing navigation guidance, displaying virtual objects associated with an external device, navigating a user interface, displaying virtual objects for performing a physical activity, displaying virtual objects for controlling one or more external devices, providing guidance for a physical activity, displaying virtual objects to perform one or more operations, and/or controlling the orientation of virtual objects.


