Gaze-Adaptive Virtual Space View Rendering

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Solution Overview

Problem

Current systems lack the ability to dynamically provide immersive and interactive views of virtual spaces that adapt to user gaze and presence, limiting the engagement and realism of virtual environments.

Innovation Solution

A system comprising display devices with sensors and processors that determine user gaze information and space information to present a virtual space, allowing for dynamic views and interactions within a simulated or real-world space, with virtual objects capable of locomotion and customization based on user presence and experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current systems are used to display virtual spaces, then the system structure is simple, but the immersion and interactivity are limited

Engineering Contradiction:
Improveimmersion and interactivityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the virtual space view based on real-time user gaze information. The display content changes from static to dynamic, adapting to user attention and enabling immersive exploration of virtual environments without requiring complex manual navigation controls

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces traditional mechanical interaction methods (buttons, joysticks, keyboard navigation) with optical-based gaze tracking. The sensors detect user eye movements and replace physical mechanical control with optical field interaction, achieving more intuitive and immersive control

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If gaze tracking sensors are added to enhance user interaction, then interactivity improves, but device complexity increases

Engineering Contradiction:
Improveuser interactionVSAvoidsystem components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses the user's own physiological signals (eye movements and gaze direction) as the control interface. Instead of requiring external control devices, the system captures and processes the user's natural gaze behavior to navigate and interact with the virtual space, making the interaction intuitive and effortless

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10839607B2Systems and methods to provide views of a virtual space
Publication Date: 2020.11.17 DISNEY ENTERPRISES INC
  • US10839607B2 patent drawing
  • US10839607B2 patent drawing
  • US10839607B2 patent drawing

AI summary

Systems and methods configured to provide views of a virtual space are presented herein. A display device may include a display screen, one or more sensors, and/or other component. The one or more sensors being configured to generate output signals conveying gaze information including one or more of a viewpoint, a gaze direction, and/or other information. An instance of a virtual space may be executed to determine a view of the virtual space based on the gaze information and/or other information. The view of the virtual space may correspond to a field of view within the virtual space determined based on the gaze information. The instance of the virtual space may be presented on the display screen according to the determined view of the virtual space.