User-to-Avatar Action Mapping for Gaze-Aligned Orientation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In virtual environments, avatars often become mis-oriented due to camera offsets relative to the user, leading to inconsistent or unintentional movements and interactions, which can cause confusion and frustration, especially in scenarios like the metaverse.

Innovation Solution

A system that corrects avatar orientation by analyzing user gaze, environmental data, and intentional/unintentional actions, using sensors and machine learning to adjust avatar positions and block unintended movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If camera is positioned offset from user to enable virtual environment capture, then user actions can be recorded, but avatar orientation becomes mis-aligned with user gaze direction

Engineering Contradiction:
Improveuser action recordingVSAvoidavatar orientation accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary computational process that receives raw camera data and user gaze information, then processes this data to calculate corrected avatar orientation. This intermediary layer mediates between the offset camera position and the virtual avatar, transforming misaligned data into accurate orientation representation without requiring physical repositioning of the camera.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adjusts orientation parameters by calculating the angular difference between user gaze direction and camera viewing angle. It applies rotational transformation parameters to the avatar's orientation data, effectively changing the orientation parameters from camera-based coordinates to user-gaze-based coordinates, thereby resolving the misalignment issue.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If all user movements are mapped to avatar actions, then user experience is immersive, but unintended actions are reproduced causing confusion

Engineering Contradiction:
Improveuser experience immersionVSAvoidaction intentionality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where the system continuously monitors user actions, compares them against defined criteria for intentional behavior, and adjusts avatar reproduction accordingly. This feedback loop allows the system to distinguish between intentional and unintentional actions, reproducing only those that meet the intentionality threshold, thereby maintaining both immersion and reliability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary analysis of user actions before mapping them to avatar behaviors. By pre-evaluating actions against intentionality criteria and filtering out unintentional movements before they reach the avatar, the system prevents confusion-causing actions from being reproduced while maintaining immersive experience for legitimate user interactions.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If camera position is fixed relative to device, then device structure is simple, but avatar orientation cannot adapt to different user positions

Engineering Contradiction:
Improvecamera positioningVSAvoidavatar orientation adaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static camera-position-to-avatar-mapping relationship into a dynamic system that continuously adapts based on real-time user gaze detection. The avatar orientation is no longer fixed relative to camera position but dynamically adjusts according to detected user gaze direction, allowing the system to adapt to different user positions and viewing angles without physical camera repositioning.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12449896B2User-to-avatar action mapping and adjustment
Publication Date: 2025.10.21 INTEL CORP
  • US12449896B2 patent drawing
  • US12449896B2 patent drawing
  • US12449896B2 patent drawing

AI summary

Methods, apparatus, systems, and articles of manufacture for user-to-avatar mapping and adjustment are disclosed. An example apparatus includes processor circuitry to at least one of instantiate or execute the machine readable instructions to: determine a dissonance between a first orientation of a user in a real-world environment and a second orientation of an avatar in a virtual environment, the avatar corresponding to the user; determine an avatar adjustment value based on the dissonance; and apply the avatar adjustment value to the avatar model to change the second orientation.