Gaze-Based Exposure for Mixed Reality HDR Imaging

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Solution Overview

Problem

Current mixed and augmented reality systems face challenges in providing an optimal exposure experience, as existing auto-exposure methods can result in image quality issues due to exposure variations across the scene, leading to artifacts in peripheral areas and loss of detail.

Innovation Solution

A gaze-based exposure method is implemented in MR systems, where the camera exposure is adjusted based on the user's gaze direction, using selective auto-exposure for a region of interest and ambient lighting information to generate exposure-compensated, foveated high dynamic range (HDR) images, preserving detail and minimizing exposure artifacts in peripheral areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If auto-exposure is applied to the entire scene, then overall image brightness is balanced, but image quality deteriorates due to exposure artifacts in peripheral areas and loss of detail

Engineering Contradiction:
Improveoverall image brightnessVSAvoidimage quality
Core Design Contradiction:
Illumination intensityVSManufacturing precision

Solution Approach 1:

The patent applies different exposure strategies to different regions of the image: the foveal region (center) uses auto-exposure optimized for the region of interest, while peripheral regions use exposure compensation based on ambient lighting. This local differentiation allows each region to have optimal exposure characteristics, resolving the contradiction between overall brightness balance and local image quality.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If exposure is optimized for the region of interest, then detail in the gaze area is preserved, but peripheral areas exhibit exposure artifacts

Engineering Contradiction:
Improvedetail preservation in gaze areaVSAvoidexposure artifacts in periphery
Core Design Contradiction:
Manufacturing precisionVSObject-affected harmful factors

Solution Approach 1:

The system applies local quality by treating the foveal and peripheral regions differently. The foveal region receives full auto-exposure optimization for maximum detail preservation, while peripheral regions receive exposure compensation that prevents artifacts. This spatially differentiated approach resolves the contradiction between localized detail preservation and peripheral quality.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent introduces an intermediary exposure compensation mechanism that mediates between the auto-exposed foveal region and the display requirements. By applying exposure compensation to peripheral regions based on ambient lighting information, the system acts as a mediator that prevents harmful exposure artifacts while maintaining the benefits of ROI-optimized exposure.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If multiple exposures are captured for HDR, then dynamic range is improved, but processing complexity and time increase

Engineering Contradiction:
Improvedynamic rangeVSAvoidprocessing complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent extracts and utilizes only the most essential exposure information needed for HDR效果 - specifically, ambient lighting information from the scene. Instead of capturing and processing multiple full exposures, the system extracts key exposure parameters and applies them through compensation, significantly reducing processing complexity while maintaining HDR benefits.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the approach from capturing multiple exposure images to modifying exposure parameters (brightness/contrast) through computational compensation. By changing from a spatial/temporal sampling approach (multiple images) to a parameter adjustment approach (exposure compensation), the system achieves HDR效果 with reduced complexity.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20230421914A1Gaze-Based Exposure
Publication Date: 2023.12.28 APPLE INC
  • US20230421914A1 patent drawing
  • US20230421914A1 patent drawing
  • US20230421914A1 patent drawing

AI summary

A processing pipeline and method for mixed reality systems that utilizes selective auto-exposure for a region of interest in a scene based on gaze and that compensates exposure for the rest of the scene based on ambient lighting information for the scene. Images may be generated for display that provide an exposure-compensated, foveated high dynamic range (HDR) experience for the user.