Gaze-Based Computing Interaction via Eye Tracking

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Solution Overview

Problem

Traditional interaction methods with computing devices rely on physical contact, which can be slow and cumbersome, while existing gaze-based interaction techniques have limitations in efficiency and functionality.

Innovation Solution

A system and method utilizing eye trackers to enable interaction with computing devices through gaze information, allowing users to share information, control camera views, initiate dialogue, and manage content presentation using gaze direction, with features like presence detection and responsive portraits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional contact-based interaction techniques (mouse, keyboard, touch screen) are used, then physical contact is required for interaction, but interaction speed and efficiency are reduced

Engineering Contradiction:
Improveinteraction speedVSAvoidphysical contact requirement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent replaces mechanical contact-based input systems (mouse, keyboard, touch screen) with an optical-based eye tracking system. The eye tracker captures images of the user's eye and uses image processing to determine gaze location, substituting physical mechanical interaction with optical detection and computational analysis, thereby eliminating the need for physical contact while maintaining or improving interaction speed.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If gaze-based interaction techniques are implemented, then interaction speed improves, but functionality and efficiency have limitations

Engineering Contradiction:
Improveinteraction speedVSAvoidinteraction functionality
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent enhances the eye tracker's capabilities by integrating multiple interaction modes including gaze-based selection, click detection, scrolling, and collaboration features. The system can detect various eye movements and translate them into different interaction functions, making the gaze-based system versatile enough to handle a wide range of computing tasks beyond simple selection, thus improving adaptability while maintaining speed advantages.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If eye tracking is used to detect gaze location, then interaction efficiency improves, but system complexity increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoideye tracking system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The eye tracking system is designed to automatically calibrate and adapt to individual users without requiring manual configuration. The system performs self-calibration by tracking natural eye movements and automatically adjusting parameters to optimize accuracy for each user, reducing the need for complex setup procedures and specialized calibration equipment, thereby managing system complexity while maintaining high interaction efficiency.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances interaction speed and efficiency by allowing users to communicate and control device functions through gaze, enabling seamless sharing, collaborative content viewing, and responsive feedback, improving user engagement and interaction speed.

Implementation Method 1

infrared illumination is directed toward a user's eye or eyes, images are then captured of the eye or eyes and based on the user's pupil and reflection of the infrared illumination, the eye tracker (or a computing device connected to the eye tracker) may approximate a user's gaze direction

Methodology Applied
Scientific EffectInfrared illumination and reflection: Reflection

Data Source

PatentUS11023040B2Systems and methods for interacting with a computing device using gaze information
Publication Date: 2021.06.01 TOBII TECH AB
  • US11023040B2 patent drawing
  • US11023040B2 patent drawing
  • US11023040B2 patent drawing

AI summary

Techniques for interacting with a first computing device based on gaze information are described. In an example, the first computing device captures a gaze direction of a first user of the first computing device by using an eye tracking device. The first computing device determines if the gaze direction of the first user is directed to a first display. Further, the first computing device receives information regarding if a gaze direction of a second user is directed to a second display. If the gaze direction of the first user is directed to the first display and the gaze direction of the second user is directed to the second display, the first computing device continuously updates content on the first display. If the gaze direction of the second user is not directed to the second display, the first computing device pauses the content on the first display.