Gaze-Contingent VR Eye Tracking for Adaptive Ocular Assessment

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Solution Overview

Problem

Existing VR technology lacks effective methods for diagnosing and assessing various ocular conditions and disorders, such as eye misalignment, macular degeneration, and visual processing disorders, despite advancements in eye-tracking technology.

Innovation Solution

A VR system integrated with high-resolution headsets and precision eye-tracking sensors, combined with specialized software, conducts interactive eye-tracking exercises to assess eye movements, visual reaction time, eye coordination, motion sensitivity, and spatial awareness, providing real-time data analysis and detailed reports for clinical and research applications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR technology is used to conduct eye examinations, then diagnostic capability and patient engagement are improved, but the system complexity and calibration requirements increase

Engineering Contradiction:
Improvediagnostic capabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs self-calibration by automatically detecting and adapting to each patient's unique eye characteristics during the examination process, eliminating the need for manual professional calibration while maintaining diagnostic accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically adjusts examination parameters such as stimulus speed, size, and position based on real-time eye-tracking data and patient performance, optimizing diagnostic capability while adapting to individual patient needs

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If traditional eye examination methods are used, then the assessment of eye movement disorders is limited, but the system complexity remains low

Engineering Contradiction:
Improveassessment capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The VR system serves multiple diagnostic functions including saccade assessment, smooth pursuit evaluation, fixation stability measurement, and binocular coordination testing within a single integrated platform, replacing multiple specialized examination tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The examination protocol dynamically adapts based on patient performance, automatically adjusting task difficulty, stimulus characteristics, and measurement parameters to optimize assessment of different eye movement disorders while maintaining engagement

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If manual calibration by eye care professionals is performed, then measurement accuracy is improved, but the time required and operational complexity increase

Engineering Contradiction:
Improveeye tracking accuracyVSAvoidcalibration time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary automatic calibration and characterization of each patient's eye-tracking performance before the actual diagnostic examination, establishing baseline accuracy metrics that enable precise measurements without requiring time-consuming manual calibration during the appointment

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors eye-tracking accuracy during the examination and provides real-time feedback for minor adjustments, maintaining measurement precision throughout the session without requiring repeated manual calibration interventions

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260053354A1Systems and methods for assessing eye-tracking stability and effectiveness using gaze-contingent displays
Publication Date: 2026.02.26 ZENNI OPTICAL
  • US20260053354A1 patent drawing
  • US20260053354A1 patent drawing
  • US20260053354A1 patent drawing

AI summary

A patient's visual health can be evaluated via a virtual reality (VR) system, which includes a VR headset in electronic communication with a computing device. The computing device causes virtual environments, which can include objects, to be displayed on the VR headset. Using varying combinations of eye-tracking sensors, eye-tracking cameras, motion-tracking sensors, handheld devices, and microphones, the VR headset monitors the patient's eye movements as she tracks changes to the virtual environments. Optionally, advanced algorithms in the computing device dynamically alter the positions of the objects and analyze the patient's eye-tracking to evaluate the patient for eye-tracking stability and effectiveness. This dynamic evaluation can facilitate a wider scope of testing and a more detailed assessment of the patient's ocular health, as compared to traditional ocular evaluation methods.