Gaze-Depth Responsive UI for Precise VR/AR Target Selection

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Solution Overview

Problem

In virtual reality (VR) and augmented reality (AR), determining a user's gaze direction alone is insufficient to accurately identify the intended interaction target due to multiple items at different depths, leading to suboptimal user interface (UI) interactions.

Innovation Solution

Implementing eye tracking to detect gaze depth, which is the distance of convergence of the user's eyes, and modifying the UI responsive to changes in gaze depth to enhance interaction by adjusting visibility and content based on the detected depth.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If gaze direction alone is used to identify interaction target, then the system is simple to operate, but the accuracy of target identification deteriorates due to multiple items at different depths

Engineering Contradiction:
Improvetarget identification accuracyVSAvoideye tracking system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from 2D gaze direction tracking to 3D gaze depth tracking by incorporating depth information from the view. This dimensional enhancement allows the system to distinguish between multiple items at different depths along the same gaze direction, thereby improving target identification accuracy without requiring more complex hardware

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Illumination intensity

If UI is always prominently displayed, then the UI is easily visible, but the user's view of distant objects is obstructed

Engineering Contradiction:
ImproveUI visibilityVSAvoidview obstruction
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The UI's visual prominence is made dynamic rather than static. The system continuously adjusts UI prominence based on real-time gaze depth detection, making the UI more prominent when the user focuses on closer objects and less prominent when viewing distant objects, thereby balancing visibility with view obstruction minimization

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where gaze depth information from the view is continuously monitored and used to adjust UI prominence. This closed-loop control ensures the UI adapts to the user's current focus, reducing obstruction when the user is viewing distant content while maintaining visibility when appropriate

Inventive Principle:
Principle #23Feedback

3Ease of operation

If UI prominence is increased for closer objects, then interaction with close objects is enhanced, but distant objects become harder to see

Engineering Contradiction:
Improveinteraction qualityVSAvoidvisible view area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The UI prominence is dynamically adjusted based on gaze depth rather than maintained at a fixed level. This dynamic adjustment ensures that UI enhancement for close objects does not permanently obstruct the view, as the UI automatically becomes less prominent when the user shifts focus to distant objects

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260093323A1Systems and methods for responsive user interface based on gaze depth
Publication Date: 2026.04.02 SHOPIFY INC
  • US20260093323A1 patent drawing
  • US20260093323A1 patent drawing
  • US20260093323A1 patent drawing

AI summary

In virtual reality (VR) and augmented reality (AR), eye tracking may be performed to determine the user's gaze direction. The gaze direction may be used to enhance user interaction. However, when a user gazes in a particular direction, it could sometimes be the case that there are multiple items located in that gaze direction, each at a different depth. The gaze of direction alone might not be indicative of the item at which the user is looking. Therefore, in some embodiments, to try to further enhance user interaction, a gaze depth of the gaze may be determined. Some embodiments are directed to performing eye tracking to detect a gaze depth of a human's gaze and modifying a user interface (UI) responsive to a change in the gaze depth.