Gaze Detection for Dynamic Information Display on Electronic Gaming Machines

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Solution Overview

Problem

Electronic gaming machines face challenges in providing the right amount and type of information to players, as different players have varying levels of experience and familiarity with games, leading to a need for customizable information display that does not interfere with gameplay.

Innovation Solution

The implementation of gaze detection technology in electronic gaming machines to dynamically display additional information based on player eye gaze and hand location, allowing for real-time interaction with game elements and providing information only when needed, such as through three-dimensional displays and haptic feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If more information is displayed on the EGM screen, then player information needs are better met, but display space is consumed and gameplay may be interrupted

Engineering Contradiction:
Improveinformation provision to playerVSAvoiddisplay space
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent utilizes three-dimensional display technology to present additional information in a spatial dimension rather than consuming two-dimensional screen real estate. This allows comprehensive information delivery while preserving gameplay display space through depth-based information layering.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system dynamically adjusts information display based on detected player gaze direction and hand position. Information appears only when the player is looking at relevant game elements, creating a dynamic, context-aware interface that adapts to player needs without constant screen clutter.

Inventive Principle:
Principle #15Dynamics

2Loss of time

If gaze detection technology is implemented, then information is provided at the right time, but device complexity increases

Engineering Contradiction:
Improveinformation delivery timingVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The EGM integrates multiple functions into unified systems: the gaze detection camera serves both security monitoring and information timing purposes, while the touch screen handles both game display and information presentation. This multi-functionality reduces overall system complexity despite adding intelligent features.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback loops where player gaze and hand position are continuously monitored and used to trigger appropriate information display. This automated feedback mechanism eliminates manual intervention and creates responsive, timely information delivery without requiring complex control logic.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If interactive elements are added for gaze and hand detection, then player engagement improves, but ease of operation decreases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically detects and responds to player gaze and hand position without requiring explicit player commands. Players simply look at and gesture toward elements of interest, and the system autonomously provides relevant information, making the advanced interaction feel natural and effortless.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10896573B2Decomposition of displayed elements using gaze detection
Publication Date: 2021.01.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US10896573B2 patent drawing
  • US10896573B2 patent drawing
  • US10896573B2 patent drawing

AI summary

A method of operating an electronic gaming machine includes detecting a gaze direction of an operator of the electronic gaming machine; identifying a location on the electronic gaming machine towards which the gaze of the operator is directed; identifying an element of the electronic gaming machine corresponding to the location on the electronic gaming machine towards which the gaze of the operator is directed; determining if additional information regarding the identified element is available; and displaying the additional information on a display device that is visible to the operator.