Gaze-Driven Dynamic UI Controls for XR Interfaces

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Solution Overview

Problem

Current user interfaces for virtual and augmented reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and inefficient energy usage in battery-operated devices, as they often require multiple inputs to achieve desired outcomes and provide insufficient feedback.

Innovation Solution

The implementation of methods and interfaces that conditionally display controls and user interface elements, utilizing gaze detection and dynamic visual feedback to reduce the number and complexity of user inputs, such as displaying controls only when needed and updating their appearance based on user interactions, thereby enhancing interaction efficiency and reducing the cognitive load.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces display all controls continuously, then users have constant access to all functions, but the interface becomes cluttered and cognitively overwhelming

Engineering Contradiction:
ImproveUser interface clarityVSAvoidInterface element quantity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic control display where UI elements are conditionally shown or hidden based on system state, user gaze detection, or interaction context. Controls transition between visible and invisible states, allowing the interface to adapt its complexity rather than presenting all elements simultaneously.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different regions of the interface receive different treatment - actively engaged areas display detailed controls while inactive areas remain simplified. The interface applies varying levels of detail and control visibility to different spatial zones based on user attention and interaction needs.

Inventive Principle:
Principle #3Local quality

2Productivity

If multiple input steps are required to achieve desired outcomes, then precise control is achieved, but interaction time and cognitive burden increase

Engineering Contradiction:
ImproveInteraction efficiencyVSAvoidTime to complete tasks
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by detecting user intent through gaze tracking or partial interactions and automatically preparing or pre-executing subsequent steps. When a user looks at a control or begins an interaction, the system anticipates the desired outcome and reduces the number of explicit input steps required.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface serves itself by automatically managing control visibility, state transitions, and interaction flow based on detected user behavior. The system monitors user gaze and interaction patterns to dynamically adjust the interface, reducing cognitive burden without requiring explicit user commands for each adjustment.

Inventive Principle:
Principle #25Self-service

3Loss of information

If sufficient visual feedback is provided for user actions, then user understanding improves, but energy consumption increases

Engineering Contradiction:
ImproveUser feedback sufficiencyVSAvoidDevice energy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

Visual feedback is provided periodically or event-driven rather than continuously. The system updates UI elements and provides visual confirmation at key interaction moments based on user gaze detection or action completion, rather than maintaining constant visual output, thereby reducing energy consumption while preserving essential feedback.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240152245A1Devices, Methods, and Graphical User Interfaces for Interacting with Window Controls in Three-Dimensional Environments
Publication Date: 2024.05.09 APPLE INC
  • US20240152245A1 patent drawing
  • US20240152245A1 patent drawing
  • US20240152245A1 patent drawing

AI summary

A computer system displays a first object that includes at least a first portion of the first object and a second portion of the first object and detects a first gaze input that meets first criteria, wherein the first criteria require that the first gaze input is directed to the first portion of the first object in order for the first criteria to be met. In response, the computer system displays a first control element that corresponds to a first operation associated with the first object, wherein the first control element was not displayed prior to detecting that the first gaze input met the first criteria, and detects a first user input directed to the first control element. In response to detecting the first user input directed to the first control element, the computer system performs the first operation with respect to the first object.