3D Gaze Estimation Headset Using Eye and Scene Cameras

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Solution Overview

Problem

Current gaze tracking technologies are limited by high costs and proprietary nature, and they primarily provide 2D point of gaze estimation, which is not applicable to 3D environments, hindering their use in mobile applications and human-robot interaction.

Innovation Solution

A wearable headset system integrating an eye tracking camera and an RGB-D scene camera to estimate 3D point of gaze by combining pupil tracking algorithms with 3D processing and computer vision techniques, allowing for accurate identification of objects in the user's visual field.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If commercial eye tracking equipment is used, then measurement precision is improved, but cost increases

Engineering Contradiction:
Improvegaze tracking precisionVSAvoidcost
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent replaces expensive commercial eye tracking equipment with inexpensive off-the-shelf components including a standard USB camera, infrared LED, and open-source software algorithms. This substitution achieves acceptable gaze tracking precision while dramatically reducing hardware costs, making the system accessible for widespread use in mobile and assistive applications.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent uses open-source software implementations that replicate the functionality of proprietary gaze tracking algorithms. By copying and adapting publicly available algorithms rather than relying on proprietary software, the system achieves comparable measurement precision without the associated licensing costs and proprietary restrictions.

Inventive Principle:
Principle #26Copying

2Device complexity

If 2D point of gaze estimation is used, then device complexity is reduced, but adaptability to 3D environments deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoid3D environment applicability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transitions from 2D gaze estimation to 3D point of gaze estimation by incorporating depth information from an RGB-D camera. This dimensional enhancement allows the system to accurately track gaze in three-dimensional space, enabling applications in virtual reality, augmented reality, and mobile environments where objects and users occupy 3D space, while maintaining reasonable system complexity through efficient algorithms.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Quantity of substance

If low-cost off-the-shelf components are used, then cost is reduced, but measurement precision deteriorates

Engineering Contradiction:
ImprovecostVSAvoidgaze tracking accuracy
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The patent combines multiple inexpensive components—an eye tracking camera, infrared LED illumination, RGB-D scene camera, and open-source processing software—into an integrated system. The synergistic combination of these components compensates for the limitations of individual low-cost parts, achieving measurement precision comparable to commercial systems while maintaining low overall cost.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent replaces complex mechanical or proprietary optical systems with software-based processing of images from standard cameras. By using computer vision algorithms to extract gaze information from camera images rather than relying on specialized optical hardware, the system achieves high measurement precision using inexpensive off-the-shelf components.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Measurement precision

If proprietary eye tracking systems are used, then measurement precision is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvegaze estimation accuracyVSAvoidsoftware accessibility
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent employs open-source software that can be freely downloaded, installed, and modified by users without requiring proprietary licenses or specialized training. The system includes comprehensive documentation and calibration procedures that enable users to independently operate and customize the gaze tracking software, greatly improving ease of operation while maintaining measurement precision through robust algorithms.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides accurate 3D point of gaze estimation and object identification, enhancing interactive experiences in 3D environments and facilitating the development of intelligent human spaces by integrating eye tracking with environmental data modalities.

Implementation Method 1

The illumination source may be an infrared light emitting diode

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Implementation Method 2

tracking the movements of a user's eye, wherein the illumination source illuminates the user's eye

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS10007336B2Apparatus, system, and method for mobile, low-cost headset for 3D point of gaze estimation
Publication Date: 2018.06.26 BOARD OF RGT THE UNIV OF TEXAS SYST
  • US10007336B2 patent drawing
  • US10007336B2 patent drawing
  • US10007336B2 patent drawing

AI summary

An apparatus, system, and method for a mobile, low-cost headset for 3D point of gaze estimation. A point of gaze apparatus may include an eye tracking camera configured to track the movements of a user's eye and a scene camera configured to create a three-dimensional image and a two-dimensional image in the direction of the user's gaze. The point of gaze apparatus may include an image processing module configured to identify a point of gaze of the user and identify an object located at the user's point of gaze by using information from the eye tracking camera and the scene camera.