Attention-Based UI Interaction With Gaze Feedback in AR/VR

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy waste, particularly in battery-operated devices.

Innovation Solution

Implementing computer systems with improved interfaces that utilize gaze tracking, hand tracking, and touch-sensitive displays to reduce the number and complexity of user inputs, providing enhanced visual and tactile feedback, and enabling direct touch interactions in three-dimensional environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for virtual and augmented reality environments, then the system can provide basic interaction functionality, but the interface becomes cumbersome, inefficient, and error-prone requiring excessive inputs

Engineering Contradiction:
Improveuser interface efficiencyVSAvoidnumber of inputs required
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides real-time visual feedback by displaying a gaze indicator that shows the user where the system detects their attention is directed. This feedback loop allows users to understand the connection between their inputs (gaze) and system responses, reducing the cognitive burden and number of inputs needed to achieve desired outcomes in virtual and augmented reality environments

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces a gaze indicator as an intermediary element that mediates between the user's attention and the virtual/augmented reality interface. This intermediary visual element bridges the gap by showing users what the system perceives as their focus point, enabling more intuitive and efficient interaction without requiring multiple complex inputs

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple inputs are required to achieve desired outcomes, then the system can perform complex operations, but the cognitive burden on the user increases significantly

Engineering Contradiction:
Improveoperation capabilityVSAvoidcognitive burden
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

By providing visual feedback through the gaze indicator, the system reduces cognitive burden by making the interaction model transparent. Users can see exactly where their gaze input is registered and what actions are available, eliminating the need to mentally track complex input sequences and reducing cognitive load while maintaining operation versatility

Inventive Principle:
Principle #23Feedback

3Productivity

If conventional interaction methods are used, then the system can process user inputs, but the interaction takes longer than necessary wasting energy

Engineering Contradiction:
Improveinteraction speedVSAvoidbattery energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system continuously tracks and displays the user's gaze position in advance, preparing the interface state before explicit selection actions are taken. This preliminary visualization of attention and available actions allows users to make faster decisions and reduce interaction time, thereby reducing energy consumption in battery-operated devices

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12632170B2Methods for interacting with user interfaces based on attention
Publication Date: 2026.05.19 APPLE INC
  • US12632170B2 patent drawing
  • US12632170B2 patent drawing
  • US12632170B2 patent drawing

AI summary

A gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. An indication of attention of a user is displayed. An enlarged view of a region of a user interface is displayed. A value of a slider element is adjusted based on attention of a user. A user interface element is moved at a respective rate based on attention of a user. Text is entered into a text entry field in response to speech inputs. A value for a value selection user interface object is updated based on attention of a user. Movement of a virtual object is facilitated based on direct touch interactions. A user input is facilitated for displaying a selection refinement user interface object. A visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.