Gaze and Gesture Interaction for Input Bandwidth

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Solution Overview

Problem

Current human-computer interaction methods, particularly with graphical user interfaces, suffer from bandwidth asymmetry as input devices like keyboards and mice have not kept pace with the advancements in output technologies, making eye-tracking solutions for interaction cumbersome and inefficient.

Innovation Solution

Combining gaze-based input with gesture-based user commands to enable intuitive and natural interaction with graphical user interfaces, allowing users to interact with computers in a touchscreen-like manner without a traditional touchscreen, using a control module that acquires user input from gesture detection and gaze tracking data to execute actions based on determined gaze points and gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If eye tracking is used for object selection and activation, then input bandwidth is improved, but user stress and difficulty in controlling eye movements increase

Engineering Contradiction:
Improveinput bandwidthVSAvoiduser stress and control difficulty
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent combines head pose detection with eye tracking to create a more natural interaction modality. The head pose detector identifies the user's intended target area, and eye tracking refines the selection within that area, merging two biological functions (head movement and eye movement) to solve the limitations of using either alone.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces an intermediary processing layer that detects head pose and uses it to define a region of interest, which then guides the eye tracking selection process. This intermediary head pose detection acts as a mediator between the user's natural head movements and the precise eye-gaze-based object selection.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional input devices like keyboard and mouse are used, then ease of operation is maintained, but bandwidth asymmetry between input and output increases

Engineering Contradiction:
Improveease of operationVSAvoidbandwidth asymmetry
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent replaces mechanical input devices (keyboard and mouse) with a biological sensing system that detects head pose and eye movements. This substitution eliminates the need for physical pointing devices and enables a more direct mapping between user intent and system response, thereby reducing bandwidth asymmetry.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Speed

If eye gaze tracking is used to position the cursor, then interaction speed is improved, but precision in selecting small or distant objects decreases

Engineering Contradiction:
Improveinteraction speedVSAvoidcursor positioning precision
Core Design Contradiction:
SpeedVSMeasurement precision

Solution Approach 1:

The patent segments the selection process into two distinct stages: first, head pose detection identifies a broad region of interest or target area, and second, eye tracking within that region performs precise object selection. This segmentation allows the system to leverage the speed of head movements for coarse positioning and the precision of eye tracking for fine-grained selection.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a spatial dimension to the selection process by using head pose to define a three-dimensional region of interest, which then constrains the two-dimensional eye tracking search space. This dimensional approach allows rapid navigation to general areas while maintaining precision for specific object selection.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11573631B2System for gaze interaction
Publication Date: 2023.02.07 TOBII TECH AB
  • US11573631B2 patent drawing
  • US11573631B2 patent drawing
  • US11573631B2 patent drawing

AI summary

The present invention provides improved methods and systems for assisting a user when interacting with a graphical user interface by combining gaze based input with gesture based user commands. The present invention provide systems, devices and method that enable a user of a computer system without a traditional touch-screen to interact with graphical user interfaces in a touch-screen like manner using a combination of gaze based input and gesture based user commands. Furthermore, the present invention offers a solution for touch-screen like interaction using gaze input and gesture based input as a complement or an alternative to touch-screen interactions with a computer device having a touch-screen, such as for instance in situations where interaction with the regular touch-screen is cumbersome or ergonomically challenging. Further, the present invention provides systems, devices and methods for combined gaze and gesture based interaction with graphical user interfaces to achieve a touchscreen like environment in computer systems without a traditional touchscreen or in computer systems having a touchscreen arranged ergonomically unfavourable for the user or a touchscreen arranged such that it is more comfortable for the user to use gesture and gaze for the interaction than the touchscreen.