Gaze and Gesture Interaction in Virtual Spaces

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing human-computer interaction methods in virtual spaces are cumbersome and inflexible, relying on external apparatuses which detract from the natural interaction experience.

Innovation Solution

A method and apparatus that track a user's gaze point in a virtual space, adjust its display form based on interaction gestures to generate interaction points, and allow for direct interaction with virtual objects without external apparatuses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If external apparatuses are used for interaction in virtual spaces, then interaction functionality is achieved, but device complexity increases and natural interaction experience deteriorates

Engineering Contradiction:
Improvenatural interaction experienceVSAvoidexternal apparatuses
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the interaction function from external apparatuses and integrates it directly into the XR device. By using gaze tracking and gesture recognition built into the device, it eliminates the need for separate interaction controllers, thereby reducing device complexity while maintaining natural interaction experience.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent makes the XR device universal by enabling it to perform multiple interaction functions directly. The device can detect gaze points, recognize gestures, and execute interactions without requiring specialized external apparatuses, thus simplifying the overall system while enhancing operational ease.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If traditional interaction methods are used in virtual spaces, then interaction control is achieved, but flexibility and adaptability are reduced

Engineering Contradiction:
Improveinteraction flexibilityVSAvoidinteraction control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic interaction control by continuously adapting to user gaze movements and gestures in real-time. The system dynamically adjusts interaction parameters based on the detected gaze point and gesture type, providing flexible and adaptable control that responds to user intentions without rigid predefined actions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes interaction parameters dynamically based on detected gaze positions and gesture characteristics. By varying interaction parameters such as selection targets, action types, and response timing according to real-time gaze and gesture data, the system achieves high flexibility and adaptability in virtual space interaction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250182425A1Human-computer interaction method and apparatus, device, and medium
Publication Date: 2025.06.05 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250182425A1 patent drawing
  • US20250182425A1 patent drawing
  • US20250182425A1 patent drawing

AI summary

The present application provides a human-computer interaction method and apparatus, a device, and a medium. The method includes: determining a gaze point of a line of sight of a user on a target object, the target object being located in a virtual space; adjusting, in response to an interaction gesture for the gaze point, a display form of the gaze point to generate a first interaction point; and interacting with the target object based on the first interaction point.