Gaze-Based Immersion Control for Augmented Reality Interfaces

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users due to insufficient feedback, complex manipulation of virtual objects, and the need for multiple inputs, leading to energy wastage, particularly in battery-operated devices.

Innovation Solution

The system employs gaze-based emphasis and deemphasis of user interfaces, independently controlled levels of immersion, and environmental visibility to enhance interaction efficiency by reducing unnecessary inputs and distractions, allowing users to focus on relevant interfaces while maintaining consistent display behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interface methods are used in augmented reality environments, then users can interact with virtual objects, but the interaction becomes cumbersome and places significant cognitive burden on users

Engineering Contradiction:
Improveuser interaction easeVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides continuous visual feedback by displaying representations of physical objects alongside virtual objects, and provides haptic feedback through the haptic output device when virtual objects are selected or manipulated. This feedback mechanism reduces cognitive burden by confirming user understanding of the interface state and object relationships.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces physical object representations as intermediaries between the user and virtual objects. These representations serve as familiar anchors that mediate the interaction, making virtual object manipulation more intuitive by connecting it to real-world object relationships.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple inputs are required to achieve desired outcomes in augmented reality environments, then complex tasks can be performed, but the interaction takes longer and wastes energy

Engineering Contradiction:
Improvetask completion efficiencyVSAvoidinteraction time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system displays representations of physical objects in advance to establish context and object relationships before virtual object manipulation begins. This preliminary visualization prepares users for upcoming interactions, reducing the time needed to understand and complete tasks.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system combines multiple interaction functions into unified gestures and controls. By merging selection, manipulation, and confirmation actions into streamlined interactions, the system reduces the number of separate inputs required while maintaining full task capability.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If virtual objects are manipulated through complex interfaces, then precise control is achieved, but errors increase and user experience deteriorates

Engineering Contradiction:
Improvevirtual object manipulation precisionVSAvoidinteraction reliability
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The system uses visual distinctions including color and transparency changes to indicate different interaction states, object selections, and operational modes. These visual cues reduce errors by making the current state and available actions immediately apparent to users.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The system provides immediate visual and haptic feedback when virtual objects are selected or manipulated incorrectly, allowing users to correct errors before they propagate. This feedback loop increases interaction reliability by preventing error accumulation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12353672B2Methods for adjusting and/or controlling immersion associated with user interfaces
Publication Date: 2025.07.08 APPLE INC
  • US12353672B2 patent drawing
  • US12353672B2 patent drawing
  • US12353672B2 patent drawing

AI summary

In some embodiments, an electronic device emphasizes and/or deemphasizes user interfaces based on the gaze of a user. In some embodiments, an electronic device defines levels of immersion for different user interfaces independently of one another. In some embodiments, an electronic device resumes display of a user interface at a previously-displayed level of immersion after (e.g., temporarily) reducing the level of immersion associated with the user interface. In some embodiments, an electronic device allows objects, people, and/or portions of an environment to be visible through a user interface displayed by the electronic device. In some embodiments, an electronic device reduces the level of immersion associated with a user interface based on characteristics of the electronic device and/or physical environment of the electronic device.