Artificial Window Display Using Gaze-Tracked Outdoor Camera Views
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Solution Overview
Problem
Conventional display technologies do not effectively provide a view of the outside environment to users within enclosed spaces without windows or with obstructed views, limiting their ability to experience the outdoors.
Innovation Solution
An electronic device that tracks a user's head position and eye gaze to dynamically select and control display screens to show live or recorded images/video feeds from external cameras, effectively acting as an artificial window, even in spaces without direct access to the outdoors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If display screens are used in enclosed spaces without windows, then users can view content indoors, but users cannot experience the outside environment
Solution Approach 1:
The patent uses cameras positioned outside the living environment to capture images and video feeds of the outside environment, then transmits these feeds to display screens inside the enclosed space. This creates a visual copy of the outside environment that can be viewed indoors, effectively resolving the contradiction by providing environment access through replication rather than direct viewing.
Solution Approach 2:
The system introduces cameras, processors, and communication systems as intermediary devices between the outside environment and the indoor display screens. These intermediaries capture, transmit, and present the outside environment views, enabling users in enclosed spaces to experience the outdoors without physical access to it.
2Illumination intensity
If display screens show static content, then aesthetic appeal is maintained, but user engagement and interaction are limited
Solution Approach 1:
The patent transforms static display content into dynamic, interactive experiences by incorporating real-time camera feeds that respond to user actions. The display screens show live video feeds that can be controlled through head tracking, eye gaze detection, and other interactive mechanisms, allowing users to dynamically explore different outside environment views and enhancing both engagement and accessibility.
Solution Approach 2:
The system implements feedback loops where user interactions (such as head position changes or eye gaze) are detected and immediately reflected in the displayed content. This real-time feedback creates an interactive experience where user actions directly influence what is shown on the display, transforming passive viewing into active exploration of the outside environment.
Data Source
AI summary
An electronic device and method for rendering content on displays in a living environment based on environment outside the living environment is provided. The electronic device receives first images of a living environment from a first image capturing device positioned inside the living environment and detects a facial region of a user based on the received first images. The electronic device tracks a head position or an eye gaze of the user based on the detected facial region and selects a second image capturing device from a plurality of image capturing devices. The plurality of image capturing devices is coupled with the electronic device and is positioned outside the living environment. The electronic device receives second images from the selected second image capturing device and controls a display screen, associated with the electronic device and inside the living environment, to display the received second images.


