3D Video Conferencing View Adjustment via Gaze Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current video conferencing systems lack the ability to provide a realistic three-dimensional representation of remote users, failing to effectively mimic face-to-face interactions by not accounting for gaze direction and head orientation, which are crucial non-verbal cues in personal communication.

Innovation Solution

A system and method for video conferencing that captures and processes stereoscopic image data, including range data, to reconstruct a three-dimensional image of remote users, and dynamically adjusts the view based on their gaze direction and head orientation, using techniques such as time-of-flight or structured light to enhance the perception of depth and realism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional two-dimensional video conferencing systems are used, then device complexity is low and ease of operation is high, but the sense of presence and realism is insufficient

Engineering Contradiction:
Improvesense of presenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional video conferencing to three-dimensional immersive video conferencing by capturing depth information through stereoscopic cameras and range data sensors. This dimensional enhancement creates a more realistic sense of presence while managing system complexity through integrated processing pipelines.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system dynamically adjusts the displayed view of remote users based on real-time detection of gaze direction and head orientation. This dynamic adaptation enhances the sense of presence by making the remote user appear to naturally follow the local user's attention, creating a more engaging and realistic interaction experience.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If static display orientation is used, then device complexity is low, but the ability to mimic natural face-to-face interaction is poor

Engineering Contradiction:
Improveinteraction realismVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms by detecting the local user's gaze direction and head orientation through imaging systems, then using this information to dynamically adjust the displayed orientation of remote users. This closed-loop feedback creates a more natural face-to-face interaction experience where the remote user appears to naturally follow the local user's attention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The displayed orientation of remote users is dynamically adjusted based on real-time detection of local user behavior (gaze and head orientation). This dynamic adaptation allows the system to mimic natural face-to-face interactions while managing processing complexity through efficient real-time computation.

Inventive Principle:
Principle #15Dynamics

3Reliability

If three-dimensional image reconstruction is implemented, then the sense of presence is improved, but the use of energy and computational resources increases

Engineering Contradiction:
Improvevisual realismVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system reconstructs three-dimensional images from two-dimensional video feeds by incorporating range data from depth sensors and stereoscopic camera pairs. This dimensional enhancement improves visual realism and sense of presence while managing computational energy through optimized processing pipelines that leverage the additional depth information efficiently.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The solution provides a more immersive and realistic video conferencing experience by synchronizing the displayed orientation of remote users with their gaze and head movements, thereby mimicking a three-dimensional reality, improving the sense of presence and engagement in virtual communication.

Implementation Method 1

capturing stereoscopic image data

Methodology Applied
Scientific EffectStereoscopy:

Implementation Method 2

calculating range data by a time-of-flight technique

Methodology Applied
Scientific EffectTime-of-flight: Time of Flight

Implementation Method 3

calculating range data by a triangulation technique, such as, but not limited to, a structured light technique

Methodology Applied
Scientific EffectTriangulation:

Implementation Method 4

at least one infrared light source constituted for illuminating at least a portion of the local scene

Methodology Applied
Scientific EffectInfrared radiation: Infrared Radiation

Data Source

PatentUS10341611B2System and method for video conferencing
Publication Date: 2019.07.02 INUITIVE
  • US10341611B2 patent drawing
  • US10341611B2 patent drawing

AI summary

A system for video conferencing is disclosed. The system comprises a data processor which receives from a remote location a stream of imagery data of a remote user, and displays an image of the remote user on a display device. The data processor also receives a stream of imagery data of an individual in a local scene in front of the display device, and extracts a gaze direction and/or a head orientation of the individual. The data processor varies a view of the image responsively to the gaze direction and/or the head orientation.