Virtual Object Resizing with Gaze-Triggered Power Control
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Solution Overview
Problem
The limited battery life of devices used in extended reality environments poses a challenge in managing power usage effectively.
Innovation Solution
Implementing techniques to dynamically adjust the size of virtual objects based on distance thresholds and user interactions, such as gaze direction, to optimize power consumption and reduce visual distractions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If virtual objects are continuously resized based on distance changes, then visual quality and user experience are improved, but power consumption increases
Solution Approach 1:
The system dynamically adjusts virtual object size based on distance thresholds, but applies this dynamically only when necessary (during gaze interaction) rather than continuously, resolving the contradiction between visual quality and power consumption
Solution Approach 2:
The system uses periodic distance threshold checks triggered by gaze detection rather than continuous resizing operations, reducing power consumption while maintaining visual quality when needed
2Manufacturing precision
If distance threshold checks are performed continuously, then object display accuracy is improved, but processing overhead and power consumption increase
Solution Approach 1:
The system pre-establishes distance thresholds before runtime, allowing efficient comparison operations during execution without complex real-time calculations, thus reducing processing overhead while maintaining display accuracy
Solution Approach 2:
The system dynamically activates threshold checking only during gaze interactions rather than continuously, reducing processing overhead while maintaining accuracy when needed
Data Source
AI summary
In accordance with some embodiments, exemplary processes for changing (e.g., non-linearly) the size of a virtual object are described.


