Gaze-Based Window Adjustments for Display Resource Management

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Solution Overview

Problem

Simultaneous use of multiple applications on computing devices often leads to conflicts, inefficiencies, and security issues due to conflicting hardware resource usage and manual switching complexities, particularly in videoconferencing scenarios where high refresh rates, audio interference, and privacy concerns arise.

Innovation Solution

Implementing a gaze-tracking system that uses a gaze tracking device and AI model to identify the user's focus on different windows, automatically adjusting display, audio, and privacy settings by blurring video and muting audio for windows outside the user's gaze region, thereby optimizing resource usage and enhancing security.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple applications are used simultaneously, then application functionality is improved, but hardware resource conflicts and system efficiency deteriorate

Engineering Contradiction:
Improveapplication functionalityVSAvoidsystem efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system dynamically adjusts hardware resource allocation based on real-time gaze detection. When the user looks at a particular application window, the system automatically allocates more resources (higher refresh rate, audio output) to that application, and reduces resources for other applications. This dynamic adaptation allows multiple applications to run simultaneously while optimizing resource usage based on actual user attention.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If manual window switching is implemented, then application control is improved, but user error and complexity increase

Engineering Contradiction:
Improveapplication controlVSAvoiduser error
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system automatically detects user attention through gaze tracking and autonomously manages window switching and resource allocation without requiring manual user input. The gaze detection system identifies which application the user is looking at, and the system automatically adjusts settings and switches focus accordingly, eliminating manual switching operations and reducing user error.

Inventive Principle:
Principle #25Self-service

3Illumination intensity

If high refresh rate is maintained for all windows, then display quality is improved, but power consumption increases

Engineering Contradiction:
Improvedisplay qualityVSAvoidpower consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system applies different display quality settings to different windows based on user gaze detection. When the user looks at a specific window, that window receives high refresh rate and optimal display quality, while other windows operate at lower refresh rates or are blurred. This localized quality adjustment maintains display quality for the active application while reducing overall power consumption.

Inventive Principle:
Principle #3Local quality

4Adaptability or versatility

If audio is output for all applications, then audio functionality is improved, but audio interference and privacy issues worsen

Engineering Contradiction:
Improveaudio functionalityVSAvoidaudio interference
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The system uses gaze detection as feedback to dynamically control audio output. When the user looks at a particular application window, the system detects this through the gaze tracking system and automatically routes audio output to that application while muting or reducing audio for other applications. This feedback-based control prevents audio interference between applications and maintains privacy by ensuring audio is only output for the application the user is actively viewing.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11747899B2Gaze-based window adjustments
Publication Date: 2023.09.05 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US11747899B2 patent drawing
  • US11747899B2 patent drawing
  • US11747899B2 patent drawing

AI summary

In one example in accordance with the disclosure, a computing device is described. An example computing device includes a gaze tracking device. An example gaze tracking device identifies, from a captured image, a gaze region for a user viewing a display device coupled to the example computing device. The gaze region indicates a location on the display device where the user is looking. The example computing device includes a controller. An example controller determines a first window on the display device that is aligned with the gaze region and based on a determination that the first window is aligned with the gaze region, adjusts a video setting of a second window that is outside the gaze region.