Gear Train Topology Synthesis Using Deep Reinforcement Learning

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Solution Overview

Problem

Existing machine design methods face challenges in deriving complex mechanical structures efficiently, as traditional artificial intelligence models lack accuracy and are limited to specific forms, making it difficult to explore and synthesize optimal gear train topologies.

Innovation Solution

A method and device utilizing a Markov decision process (MDP) for deep reinforcement learning, specifically through a deep Q-network (DQN), to generate and synthesize gear train topologies by defining actions, states, and rewards, converting structure synthesis into a tree search process, and applying convolutional layers and Rectified Linear Unit (ReLU) activation functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If traditional AI models are used for machine design, then the design process can be automated, but the accuracy of mechanical structures based on physical phenomena cannot be achieved

Engineering Contradiction:
Improveautomation of machine designVSAvoidaccuracy of mechanical structures
Core Design Contradiction:
Extent of automationVSMeasurement precision

Solution Approach 1:

The patent introduces a graph-based intermediate representation that bridges traditional AI automation and physical accuracy requirements. The graph structure serves as a mediator that encodes mechanical components and their connections in a way that preserves physical relationships while enabling automated processing through reinforcement learning algorithms.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical design methodologies with a reinforcement learning-based automated system. The DQN agent learns optimal mechanical structure configurations through iterative exploration of the design space, substituting human expert mechanical knowledge with AI-driven decision-making while maintaining physical accuracy through proper graph representation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If all possible structures are explored to find desired structure, then comprehensive design options can be found, but the number of cases becomes too large to be practical

Engineering Contradiction:
Improvecomprehensiveness of structure explorationVSAvoidnumber of design cases
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the complex design space into manageable graph-based representations where components and connections are broken down into discrete nodes and edges. This segmentation allows the reinforcement learning agent to explore the design space systematically through incremental graph modifications rather than evaluating all possible structures at once.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs dynamic graph modification where the graph structure evolves iteratively through the reinforcement learning process. The DQN agent dynamically adds, removes, or modifies graph elements based on learned policies, enabling adaptive exploration of the design space that focuses computational resources on promising regions rather than uniformly exploring all cases.

Inventive Principle:
Principle #15Dynamics

3Productivity

If deep reinforcement learning with DQN is used for gear train topology synthesis, then flexible and efficient topology generation is achieved, but the computational complexity of defining MDP and training increases

Engineering Contradiction:
Improveefficiency of topology generationVSAvoidcomputational complexity of MDP definition and training
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent performs preliminary action by pre-defining the graph structure, nodes, and edges that represent mechanical components and their connections before the reinforcement learning training begins. This preliminary setup establishes the design space boundaries and constraints, allowing the DQN agent to focus learning on optimal configuration selection rather than learning basic representation from scratch, thereby reducing overall computational complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260080128A1Method and device for machine design
Publication Date: 2026.03.19 HYUNDAI MOTOR CO LTD
  • US20260080128A1 patent drawing
  • US20260080128A1 patent drawing
  • US20260080128A1 patent drawing

AI summary

A method performed by an apparatus may comprise defining a Markov decision process (MDP) for use in deep reinforcement learning associated with gear train topology, representing the gear train topology based on the MDP, generating the gear train topology through deep reinforcement learning of a deep Q-network (DQN), and constructing a gear train based on the generated gear train topology.