Generative AI Audio Effects for Contextual eBook Immersion

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Solution Overview

Problem

Existing electronic book reading experiences lack immersion and personalization, failing to dynamically adapt audio elements to the narrative context and reader engagement.

Innovation Solution

Implementing a generative artificial intelligence model (LXM) to analyze eBook content, user profile, and reader focus to generate context-appropriate sounds and music, adjusting in real-time to narrative shifts and reader interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional static audio effects are used in e-books, then device complexity is reduced, but reading immersion and personalization are compromised

Engineering Contradiction:
ImproveAdaptability of audio effects to narrative contextVSAvoidComplexity of audio processing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A processor acts as an intermediary between the eBook content and audio output devices. The processor analyzes narrative elements (setting, mood, characters, plot) and generates or selects appropriate audio effects, thereby mediating the complexity between simple audio playback and sophisticated contextual adaptation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The audio system is segmented into independent controllable elements (ambient sounds, character voices, sound effects, music) that can be individually generated, selected, or adjusted based on specific narrative elements, allowing complex adaptive behavior through coordinated simple components.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If generative AI models are used to generate context-appropriate sounds in real-time, then personalization and immersion are enhanced, but processing time and computational resources increase

Engineering Contradiction:
ImprovePersonalization of auditory experienceVSAvoidTime for audio processing and generation
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Audio effects are pre-generated or pre-selected based on narrative elements before the reader reaches them. The system analyzes the eBook content in advance, identifies narrative elements, and prepares appropriate audio effects, so that when the reader reaches a particular section, the audio is already ready for immediate playback without real-time generation delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Different levels of audio processing are applied to different sections of the eBook based on their characteristics. High-complexity generative AI processing is applied only to sections requiring high personalization, while simpler pre-generated audio effects are used for standard narrative passages, optimizing the balance between personalization and processing time.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple audio elements (sounds, music, effects) are dynamically adjusted, then reading immersion is improved, but system complexity and energy consumption increase

Engineering Contradiction:
ImproveDynamic adaptation to reader engagementVSAvoidEnergy consumption of audio processing system
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system periodically monitors reader engagement (through eye-tracking or reading pace detection) and adjusts audio elements at these periodic intervals rather than continuously. Audio effects are synchronized to narrative transitions and plot developments, creating rhythmic patterns of audio adjustment that match the periodic nature of reading progression, thereby reducing continuous processing energy consumption.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250224918A1Immersive Contextual Audio Effects In E-Books With Generative Artificial Intelligence (AI) Systems
Publication Date: 2025.07.10 QUALCOMM INC
  • US20250224918A1 patent drawing
  • US20250224918A1 patent drawing
  • US20250224918A1 patent drawing

AI summary

Various embodiments include systems and methods of using an LXM to augment and enhance the reading experience of an eBook with contextual sound and music. A computing device may be configured to use large generative artificial intelligence model (LXM) to analyze eBooks to identify key narrative elements such as settings, mood, themes, character details, location, time period, and sound-effect descriptors (e.g., dialogue intensity, transition points, etc.). The computing device may use the analysis results (or LXM query results) to select a soundscape or sounds and/or music that align with the mood, setting, character traits, and narrative cues identified in the eBook content (e.g., gentle, nature-related sounds for a serene forest setting, intense music for suspenseful scenes, etc.).