Generative Game World Population via Dynamic Element Tags

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional game development processes limit the ability of developers to provide game content that suits all users, as they often rely on fixed mappings and architectures, restricting user customization and control over gaming experiences.

Innovation Solution

The implementation of systems and methods for generative game world population, which allow devices to detect game world generation input commands, determine game elements based on standards, and output game data to populate electronic game areas dynamically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional fixed mapping and architecture are used for game development, then development process is simplified and consistent, but user customization ability and control over gaming experiences are limited

Engineering Contradiction:
Improveuser customization abilityVSAvoidgame development process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game element generation where the system transitions from static pre-defined content to dynamically generated content based on user input. The game processing device generates game elements (characters, items, environments) in real-time during gameplay, allowing the game world to adapt and evolve based on player actions and preferences, thereby enhancing customization without requiring complete redesign of the development process

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables self-service content generation where the game processing device automatically creates game elements based on user commands without requiring manual developer intervention for each element. The AI-driven generation system serves itself by interpreting user intent and producing appropriate game content, reducing the burden on developers while providing extensive customization options to users

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If manual selection of game features is allowed, then user control is improved, but the ability to generate new game elements is limited

Engineering Contradiction:
Improvegame element generation capabilityVSAvoiduser control complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces an AI-based game element generation system as an intermediary between user input and game content creation. Instead of users directly selecting from fixed options or complexly configuring elements, the AI system acts as a mediator that interprets user commands (text descriptions, voice inputs, or simple selections) and automatically generates appropriate game elements, simplifying user interaction while expanding generation capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the parameters of game elements dynamically based on user input. Rather than requiring users to select from fixed predefined options, the system allows users to modify parameters (appearance, abilities, characteristics) through natural language or simple inputs, and the AI generates elements with customized parameters, thereby enhancing versatility without increasing operational complexity

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If fixed game content is provided, then consistency and reliability are maintained, but user preference and personalization are reduced

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidgame content consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements preliminary establishment of generation rules, constraints, and quality standards for game elements before the actual generation process. The system pre-defines acceptable parameter ranges, design guidelines, and consistency rules that the AI must follow when generating content, ensuring that personalized content maintains consistency with the overall game design and reliability standards

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system incorporates feedback mechanisms where generated game elements are evaluated against predefined quality criteria and consistency standards. The AI system receives feedback on generated content and adjusts its generation process to maintain consistency while adapting to user preferences, balancing personalization with reliability through continuous evaluation and refinement

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250128167A1Systems and methods for generative game world population and game element tags
Publication Date: 2025.04.24 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250128167A1 patent drawing
  • US20250128167A1 patent drawing
  • US20250128167A1 patent drawing

AI summary

System, process, and device configurations are provided for generative game world population. A method can include determining elements for populating an electronic game area including generating content for a new game area of the electronic game or a new storyline component. Populating electronic game areas may include use of a game world generation model trained to generate a new game area based on a game area standard. Game world population may include new game areas and output of the game areas to appear as part of an electronic game. Game world population may be performed to generate and insert new game areas and storylines into an electronic game including a game level, game map, game storyline, design style for objects, and design of game elements. Game world generation may be based on detection of game element tags including a description of game elements.