Generic Console Interface for Graphics Applications

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Solution Overview

Problem

Current graphics applications face limitations in performance and debugging due to tightly integrated, proprietary console interfaces that are difficult to extend or share across different applications, leading to inefficient development and limited functionality.

Innovation Solution

A generic, extensible, and open console interface is provided using function call interceptions and a modular platform, allowing interaction with various graphics applications through dynamically loadable modules, enabling third-party development and extension of functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a console interface is tightly integrated with a graphics application, then it can provide effective debugging and performance analysis for that application, but it becomes difficult to extend functionality and port to other applications

Engineering Contradiction:
Improvedebugging capabilityVSAvoidextensibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a wrapper as an intermediary layer between the console interface and the graphics application. This wrapper provides standardized interfaces that allow the console to access application functionality without tight coupling, enabling both reliable debugging and easy extension to different applications.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The console interface is designed with universal capabilities through the wrapper that can interface with multiple different graphics applications. The wrapper provides common functionality that works across applications, while allowing application-specific extensions, thus achieving both reliability for debugging and versatility for different uses.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a console interface is tightly integrated with a graphics application, then it can provide application-specific functionality, but it becomes proprietary and difficult to share across the graphics application community

Engineering Contradiction:
Improveapplication-specific functionalityVSAvoidshareability
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent segments the console interface into separate, modular components including the wrapper, detour module, and dynamically loadable modules. This segmentation allows the core interface to be shared openly while specific functionality can be distributed as separate modules, making it both application-specific and shareable across the community.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The console interface uses dynamically loadable modules that can be loaded and unloaded at runtime. This dynamic architecture allows the interface to adapt to different applications while maintaining a shared core, enabling both application-specific functionality and community-wide shareability through a standardized platform.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If developers create custom console interfaces for each graphics application, then they can optimize for that specific application, but they lack time and budget to develop sophisticated interfaces

Engineering Contradiction:
ImproveoptimizationVSAvoiddevelopment time
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent provides a pre-built wrapper and standardized console interface framework that handles common debugging and performance analysis functionality. Developers can leverage this preliminary work rather than building from scratch, reducing development time while still achieving application-specific optimization through configurable modules.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The standardized wrapper and console interface can be copied and applied across multiple graphics applications with minimal modification. This allows developers to reuse proven interfaces rather than creating new ones for each application, significantly reducing development time and resources while maintaining optimization capabilities.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8701091B1Method and system for providing a generic console interface for a graphics application
Publication Date: 2014.04.15 NVIDIA CORP
  • US8701091B1 patent drawing
  • US8701091B1 patent drawing
  • US8701091B1 patent drawing

AI summary

A method and system for application development. Specifically, a generic console interface is provided that is capable of interacting with graphics applications. The console interface is capable of accessing a graphics application by detouring at least one predefined system call made by the graphics application. User input is intercepted that is related to the predefined system call that is detoured. The user input is communicated through the console interface. An operation is performed as implemented by the user input through a dynamically loadable module.