Genetic Algorithm With Dynamic Fitness Threshold

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Solution Overview

Problem

Prior genetic algorithms converge to local maxima due to static environments, failing to traverse global sample spaces effectively, particularly in predicting game outcomes where dynamic adjustments are needed to favor the user.

Innovation Solution

The ARON System modifies genetic algorithms with a dynamic fitness threshold and weighted training examples, integrating neural network architecture to evolve populations and predict game outcomes by transforming raw data into higher dimensional spaces, avoiding local maxima through self-analyzing metrics and optimal iteration settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a static fitness metric is used in genetic algorithm, then the algorithm converges quickly to a solution, but it converges to local maxima rather than global solution

Engineering Contradiction:
Improveconvergence speedVSAvoidsolution accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements a dynamic fitness threshold that evolves alongside the population, transforming the static fitness metric into a dynamic one. This allows the algorithm to adapt its assessment criteria during evolution, preventing premature convergence to local maxima while maintaining efficient traversal of the sample space. The dynamic threshold adjusts based on population performance, enabling continuous optimization toward global solutions.

Inventive Principle:
Principle #15Dynamics

2Use of energy by moving object

If gradient descent is used for neural network training, then the training process is computationally efficient, but it converges to local maxima and requires labeled training data

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidclassification accuracy
Core Design Contradiction:
Use of energy by moving objectVSMeasurement precision

Solution Approach 1:

The patent replaces gradient descent (a mechanical optimization method) with a genetic algorithm that uses evolutionary operators. This substitution eliminates the need for labeled training data and avoids convergence to local maxima, as the genetic algorithm traverses the sample space through mutation, selection, and crossover operations rather than following gradient paths.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system uses unsupervised learning where the neural network learns from unlabeled data through evolutionary optimization. The genetic algorithm automatically discovers optimal weight configurations without requiring external labels or supervision, making the system self-sufficient in terms of training data requirements.

Inventive Principle:
Principle #25Self-service

3Productivity

If standard genetic algorithm operations are used, then the sample space is traversed efficiently, but the algorithm cannot adapt to dynamic environments or manipulate expected value in favor of the user

Engineering Contradiction:
Improvesample space traversal efficiencyVSAvoidenvironment adaptability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a dynamic fitness threshold that evolves with the population, enabling the algorithm to adapt to changing environments. This dynamic component allows the system to manipulate expected values and adjust to new conditions while maintaining the efficiency of standard genetic algorithm operations for traversing the sample space.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11443588B1Algorithmic relational odds nexus system
Publication Date: 2022.09.13 LADRIS TECHNOLOGIES INC
  • US11443588B1 patent drawing
  • US11443588B1 patent drawing
  • US11443588B1 patent drawing

AI summary

Embodiment method and associated apparatus relate to altering the expected value of a system modeled by a random process simplified to produce a binary outcome. Various embodiments modify a genetic algorithm to optimize such settings as population size, number of iterations to convergence, mutation chance, and sample space. Some embodiment ARON implementations correctly predict game outcome relative to the spread, based on transforming unrelated raw data, applying the transformed raw data to a modified genetic algorithm, generating multiple expected outcomes determined by the modified genetic algorithm as a function of the transformed raw data, and filtering the outcomes as a function of predefined metrics to produce a single end result that can be utilized effectively by an evolutionary-style algorithm. Various embodiment implementations use modified genetic algorithms with embedded neural network architecture to model and predict for a user a discrete forecast of a game-like scenario using selectively processed historical data.