Genetic Deck Game System Using Indicia Partitioning
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Solution Overview
Problem
Existing card game systems require special rules for handling multiple copies of the same card, which complicates deck creation and gameplay, and do not allow for transparent player construction of game components.
Innovation Solution
A genetic deck system that partitions game elements into fixed-length decks using indicia, allowing game designers to set power limits and enabling players to construct decks without the need for special rules, with features like unique identifiers, random number generators, and selection rights such as mutation, crossover, and extinction methods.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If prior art uses libraries of cards to build decks, then players can construct decks with multiple copies of the same card, but special game rules are required to manage multiple copies which complicates the system
Solution Approach 1:
The invention divides the game system into separate components: a library of individual game elements and distinct deck containers. Each deck is a separate entity that references elements from the library through indicia, rather than containing physical copies. This segmentation eliminates the need for rules managing multiple copies of the same card while preserving deck construction flexibility.
Solution Approach 2:
The invention uses indicia (visual references) on deck containers that point to game elements in the library, rather than requiring actual physical copies of those elements in each deck. This copying mechanism allows multiple decks to reference the same game element without needing special rules to handle duplicates, simplifying the system while maintaining versatility.
2Adaptability or versatility
If prior art allows multiple copies of the same card in decks, then players have more building options, but transparency in player construction is reduced due to complex rules
Solution Approach 1:
Decks reference game elements through indicia rather than containing physical copies, making the relationship between decks and game elements transparent and easily observable. Players can clearly see which game elements are referenced by which decks without needing to understand complex copying rules, maintaining both building options and transparency.
Solution Approach 2:
The indicia system acts as an intermediary between decks and game elements, providing a clear visual reference system that maintains transparency. Instead of directly managing multiple physical copies, the system uses indicia as mediators to establish relationships, making the construction process transparent while preserving deck building versatility.
3Reliability
If game designers want to place limits on effective power of decks, then game balance is improved, but player freedom in component construction is restricted
Solution Approach 1:
The system separates game elements from decks, allowing designers to control the library of available elements independently of how they are distributed across decks. This segmentation enables power limiting through controlled element distribution while maintaining player freedom in selecting and combining elements within the allowed framework.
Solution Approach 2:
The invention changes the parameter of deck composition from containing physical copies to referencing elements through indicia. This parameter change allows designers to control the effective power by managing which elements are included in the library and how they are referenced, while players retain freedom in constructing decks within those parameters.
Data Source
AI summary
A game element for use in a genetic deck based game. The game element includes indicia to partition a larger set of game elements into ordered subsets of game elements. The game element also includes a unique identifier for the genetic deck.


