Geocoded Display Animation for Mobile Vocal Rendering Feedback

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Solution Overview

Problem

Mobile devices face practical challenges in capturing and pitch-correcting vocal performances due to limited computational resources and bandwidth constraints, making it difficult to create compelling user experiences for real-time mixing and rendering with backing tracks.

Innovation Solution

Techniques for capturing and pitch-correcting vocal performances on portable devices using signal processing, enabling efficient encoding and communication over bandwidth-constrained networks, with real-time pitch detection and correction, and mixing with backing tracks on remote servers or devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If real-time pitch correction and mixing is performed on mobile devices, then user experience and tonal quality are improved, but computational resource consumption and processing complexity increase

Engineering Contradiction:
Improvetonal qualityVSAvoidcomputational complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system divides the processing tasks between mobile devices and remote servers. Mobile devices perform initial pitch detection and correction, while remote servers handle the computationally intensive mixing and rendering operations. This segmentation allows real-time feedback on mobile devices without overwhelming their computational resources.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A remote server acts as an intermediary between multiple mobile devices and the final rendering process. The server receives pitch-corrected vocal tracks from mobile devices, performs high-quality mixing with backing tracks, and returns the final rendered audio. This intermediary handles the complex computations that would be too demanding for mobile devices alone.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If high-quality audio encoding and transmission is implemented, then audio fidelity is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improveaudio fidelityVSAvoidnetwork bandwidth
Core Design Contradiction:
Manufacturing precisionVSLoss of energy

Solution Approach 1:

The system applies partial pitch correction on mobile devices (sufficient for real-time feedback) and reserves full high-quality processing for the remote server. This partial action on mobile devices reduces the amount of data that needs high-fidelity transmission, conserving network bandwidth while maintaining acceptable quality for the user experience.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically adjusts audio encoding parameters based on network conditions and processing requirements. Different encoding rates and formats are used for different stages of processing and transmission, optimizing the balance between audio fidelity and bandwidth consumption for each specific transmission scenario.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If geocoded animations and social features are added, then user engagement and community connectivity are improved, but device functionality and system complexity increase

Engineering Contradiction:
Improvesocial connectivityVSAvoidsystem functionality
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The remote server provides multiple functions including audio processing, geocoding, animation generation, and social interaction management. By consolidating these diverse functions on the server rather than requiring each mobile device to handle them locally, the system achieves high social connectivity and versatility without significantly increasing the complexity of individual mobile devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12573360B2Audiovisual content rendering with display animation suggestive of geolocation at which content was previously rendered
Publication Date: 2026.03.10 SMULE INC
  • US12573360B2 patent drawing
  • US12573360B2 patent drawing
  • US12573360B2 patent drawing

AI summary

Techniques have been developed to facilitate the capture of performances on handheld or other portable computing devices and, in some cases, the pitch-correction and mixing of such vocal performances with backing tracks for audible rendering on such devices. Captivating visual animations and/or facilities for listener comment and ranking are provided in association with an audible rendering of a performance, e.g., a vocal performance captured and pitch-corrected at another similarly configured mobile device and mixed with backing instrumentals and/or vocals. Geocoding of captured vocal performances and/or listener feedback may facilitate animations or display artifacts in ways that are suggestive of a performance or endorsement emanating from a particular geographic locale on a user manipulable globe. In this way, implementations of the described functionality can transform otherwise mundane mobile devices into social instruments that foster a unique sense of global connectivity and community.