Geographical Draw Wagering with Movable Selections

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Solution Overview

Problem

Players of draw-style wagering games, such as keno and lottery, tend to be resistant to playing other types of games due to familiarity and loyalty, limiting the appeal of these games to a wider variety of players.

Innovation Solution

A system that allows players to choose geographical locations on a map or globe instead of numbers, enabling a gridless keno-style game where players can select movable objects and define areas with customizable shapes and sizes, with the winner determined by proximity to randomly drawn locations, incorporating features like advertising and charitable giving components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional draw-style wagering games use numbers and fixed grids, then the game mechanics are simple and familiar to players, but the appeal to a wider variety of players is limited

Engineering Contradiction:
Improveappeal to wider variety of playersVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent inverts the traditional number-based selection interface by allowing players to directly select geographical locations on a map or globe. Instead of choosing numbers that correspond to locations, players interact with the locations themselves, fundamentally reversing the selection paradigm while maintaining the underlying draw-style game mechanics

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent transitions from a one-dimensional number selection interface to a two-dimensional geographical map interface. Players select locations by interacting with spatial coordinates on a map or globe, adding a visual and spatial dimension to the selection process that makes the game more engaging and accessible to diverse player preferences

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If the game uses a geographical map with movable objects instead of a number grid, then the gaming experience is more unique and engaging, but the game structure becomes more complex

Engineering Contradiction:
Improvegaming experience qualityVSAvoidgame structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses a visual copy or representation of geographical locations on a map or globe as the selection interface. Instead of abstract numbers, players interact with visual representations of places, creating a more intuitive and engaging selection experience that maintains the fundamental draw-style mechanics

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If players can select multiple movable objects and define customizable areas, then the gaming flexibility increases, but the complexity of determining game results increases

Engineering Contradiction:
Improvegaming flexibilityVSAvoidgame result determination difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent segments the geographical selection into discrete movable objects (such as marked locations or points of interest) that players can individually select. Each object represents a distinct selection unit, allowing players to build their selections by choosing multiple separate objects rather than defining complex continuous areas, thereby simplifying the evaluation process

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240212416A1Geographical draw-style wagering with movable selections
Publication Date: 2024.06.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240212416A1 patent drawing
  • US20240212416A1 patent drawing
  • US20240212416A1 patent drawing

AI summary

A gaming device includes a display device, an input device, a processor circuit, and a memory including instructions that, when executed by the processor circuit, cause the processor circuit to: receive, via the input device, an indication of a wager for a draw-style wagering game by a player using a gaming device, receive, via the input device, an indication of a selected movable object on a geographical image for the draw-style wagering game using the gaming device, cause the display device of the gaming device to display the geographical image including a geographical location, cause the display device to display characteristics of a drawn set of characteristics, determine whether the characteristic corresponds to the selected movable object, for each characteristic that corresponds to the selected movable object, determine that the characteristics are a hit, and display a hit indicator on the geographical image.