Geolocation Authentication for Cross-Region Crowdsourced Gaming
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Solution Overview
Problem
Traditional online gaming platforms lack the technological framework to facilitate collaboration among multiple participants in combination contests due to complex, heterogeneous authentication requirements across different geographic regions, preventing users from collaborating on virtual contests with friends or family and necessitating a single participant to bear all risks.
Innovation Solution
An electronic gaming platform with a geolocation authentication system that authenticates and authorizes virtual users, enabling collaboration across regions with varying location-specific protocols, and a crowdsourcing framework to allow multiple participants to jointly enter submissions into virtual multi-participant contests.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional online gaming platforms are used, then single participant entry into combination contests is maintained, but user collaboration capability and risk distribution are limited
Solution Approach 1:
The authentication framework is segmented into modular components: geolocation services, authentication services, authorization services, and communication protocols. Each component handles specific aspects of verification independently, enabling complex multi-region collaboration while maintaining manageable system architecture through functional decomposition.
Solution Approach 2:
The authentication framework is designed as a universal system that handles multiple functions: geolocation verification, identity authentication, authorization management, and compliance checking across different geographic regions. This multi-functional approach enables collaboration among users from diverse locations without requiring region-specific separate systems.
2Reliability
If multiple participants collaborate in combination contests, then user experience and risk distribution improve, but security and authentication requirements become more complex
Solution Approach 1:
The system introduces intermediary authentication and authorization services that mediate between participants and the contest system. These intermediaries verify user identities, confirm geographic compliance, and manage permissions centrally, reducing the complexity burden on individual participants while enabling secure multi-person collaboration with distributed risk.
3Adaptability or versatility
If region-agnostic authentication is implemented, then cross-region collaboration is enabled, but compliance with location-specific protocols becomes challenging
Solution Approach 1:
The authentication framework implements local quality by detecting each user's geographic location and automatically applying the specific authentication protocols required for that region. The system maintains a database of region-specific requirements and dynamically adjusts verification procedures to match local regulations, enabling region-agnostic participation while ensuring compliance through automated localization.
Solution Approach 2:
The system changes authentication parameters dynamically based on geographic location. Different authentication methods, verification levels, and compliance checks are applied as parameters vary by region. This parameter adaptation allows a single unified system to handle diverse regional requirements without manual configuration for each location.
Data Source
AI summary
This disclosure is related to improved security authentication frameworks for crowdsourced gaming systems that facilitate collaboration among multiple virtual participants over a network. In certain embodiments, an electronic gaming platform includes a geolocation authentication system that authenticates, verifies, and authorizes virtual user participants prior to accepting submissions in virtual multi-participant contests hosted by the electronic gaming platform. The geolocation authentication system can transition collaborative gaming applications operated by virtual user participants between a restricted functionality state that locks one or more functionalities pertaining to the virtual multi-participant contests hosted by the electronic platform and an unrestricted functionality state that unlocks one or more functionalities pertaining to the virtual multi-participant contests.


