Geolocation Data Sharing via GPS Proximity Markers

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Solution Overview

Problem

Current data sharing systems lack a geolocation-based approach that enables users to connect and share electronic data such as text, photos, and music based on physical location interactions, limiting social networking and entertainment experiences.

Innovation Solution

A geolocation-based data sharing system that allows users to set and interact with geolocation markers on a map, enabling connections and data sharing only when users are physically proximate to these markers, using GPS data to facilitate real-time social networking and entertainment experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users can access data and connect with others from any location through traditional online platforms, then ease of operation and accessibility are improved, but the system lacks geolocation-based interaction and physical community engagement

Engineering Contradiction:
Improveease of data sharingVSAvoidgeolocation-based interaction
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system segments data access into two distinct modes: traditional online access and geolocation-based physical interaction. Users can choose to interact with geolocation markers in the real world or access data online, providing flexibility while maintaining both ease of operation and geolocation adaptability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system makes the data sharing platform universal by supporting multiple interaction methods - both physical geolocation-based access and traditional online access. This multi-functionality allows users to engage with data through their preferred method while the system maintains both capabilities

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If users must physically travel to geolocation markers to connect and share data, then community involvement and physical interaction are improved, but user convenience and ease of access deteriorate

Engineering Contradiction:
Improvecommunity involvementVSAvoidease of data access
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adapts to user needs by allowing flexible interaction modes. Users can choose to physically visit geolocation markers for community engagement or access data online through the mobile application, making the system adaptable to different user preferences and situations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The mobile application serves as an intermediary that bridges physical geolocation markers and digital data sharing. Users can view marker information, connect with others, and access data both through physical presence at markers and through the app interface, eliminating the need to choose between physical or digital interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If the system requires physical presence at geolocation markers for data access, then the uniqueness and engagement quality of interactions are improved, but system complexity and implementation requirements increase

Engineering Contradiction:
Improveinteraction qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates a simplified digital representation of physical geolocation markers through the mobile application interface. Users interact with 2D map representations and augmented reality overlays that copy the essence of physical marker interactions without requiring actual physical presence, reducing system complexity while maintaining interaction quality

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If users interact with augmented reality markers and require physical proximity for connections, then entertainment value and engagement are improved, but energy consumption and time requirements increase

Engineering Contradiction:
Improveentertainment experienceVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system uses periodic action by only activating augmented reality markers and geolocation-based features when users are physically present at relevant locations. The mobile application periodically checks user location and triggers AR marker display or connection opportunities only when proximity conditions are met, reducing unnecessary energy consumption while maintaining entertainment value during active use

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This system enhances user engagement by requiring physical interaction with locations, promoting community involvement and exercise while providing a unique augmented reality experience for data sharing and social networking, potentially boosting successful matches and community interaction.

Implementation Method 1

Almost all of these mobile devices contain a global positioning system (GPS) receiver (one or more antennas, microchips, etc.) which enable the devices to determine the physical location of device.

Methodology Applied
Scientific EffectGPS:

Data Source

PatentUS11665122B2Geolocation-based data sharing system
Publication Date: 2023.05.30 HOLMES RUSSELL
  • US11665122B2 patent drawing
  • US11665122B2 patent drawing
  • US11665122B2 patent drawing

AI summary

A geolocation-based data sharing system and method which enables end users to connect and share electronic data of any form based on the users' interaction with geolocation points established by other users. The systems and method can be used to enable end users to share data, text, photos, music, etc. when a second user positions himself or herself in a position assigned by a first user.