Geolocation-Verified P2P Gaming Platform for Fair Competition

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Solution Overview

Problem

Organizing and executing peer-to-peer digital gaming competitions outside dedicated eSports bars is challenging due to ad-hoc event organization, lack of necessary network connections, and varying game difficulty, making it hard to ensure fairness and determine winners effectively.

Innovation Solution

A platform that uses geolocation services to restrict participation to specific locations, provides skill-based digital games that exchange data with a game server, and includes features for video streaming, entry fee management, and targeted advertising to enhance event organization and participant engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If ad-hoc event organization is used, then event setup flexibility is improved, but organization time and complexity increase significantly

Engineering Contradiction:
Improveevent setup flexibilityVSAvoidorganization time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically checking geolocation requirements, verifying participant eligibility, and validating event parameters before the event begins. This automation of pre-event tasks reduces the time organizers need to spend on manual verification while maintaining flexibility in event setup.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service through automated geolocation verification, participant registration validation, and event status monitoring. Participants can independently verify their eligibility and event status without organizer intervention, significantly reducing the time burden on organizers while preserving event setup flexibility.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If geolocation restrictions are enforced, then event fairness and location accuracy are improved, but system complexity increases

Engineering Contradiction:
Improvelocation accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system uses geolocation data as an intermediary to verify participant location without requiring complex tracking or monitoring infrastructure. By leveraging existing mobile device geolocation capabilities, the system achieves precise location verification while avoiding the complexity of building proprietary location tracking systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system copies and validates geolocation data from participants' existing mobile device systems rather than implementing its own location tracking infrastructure. This approach achieves accurate location verification while minimizing system complexity by relying on established geolocation services already present in participant devices.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If skill-based games with varying difficulty are used, then game variety and engagement are improved, but winner determination fairness deteriorates

Engineering Contradiction:
Improvegame varietyVSAvoidwinner determination fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements feedback mechanisms that monitor game outcomes and participant performance across varying difficulty levels. By collecting and analyzing game result data, the system can identify and adjust for difficulty variations, ensuring fair winner determination while maintaining game variety and participant engagement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9479602B1Event platform for peer-to-peer digital gaming competition
Publication Date: 2016.10.25 SKILLZ PLATFORM INC
  • US9479602B1 patent drawing
  • US9479602B1 patent drawing
  • US9479602B1 patent drawing

AI summary

Data is received identifying a peer-to-peer gaming event and comprising a request to register for the peer-to-peer gaming event, the request originating from peer-to-peer gaming platform software executing on a client. The client is remote from at least one data processor. The peer-to-peer event is a geographically restricted peer-to-peer gaming competition having a plurality of participants each playing a skill-based digital game. The client is associated with the peer-to-peer gaming event. That the client satisfies a geographical location requirement of the peer-to-peer gaming event is determined. The determining is based on the received data and a geolocation of the client. Provision of the skill-based digital game to the client during the peer-to-peer gaming event is caused. The skill-based digital game exchanges game data with a game server remote from the at least one data processor and the client. Related apparatus, systems, techniques and articles are also described.