Geolocation-Based Virtual Space Control System

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Solution Overview

Problem

Current systems that incorporate user geolocations into virtual spaces lack the ability to seamlessly connect real-world movements with virtual space maneuvers, limiting user engagement and control over virtual entities.

Innovation Solution

A system that utilizes geolocation data from user devices to determine real-world spatial displacement parameters, associating them with corresponding virtual space maneuvers, allowing users to control virtual entities through real-world movements and providing rewards and incentives based on performance metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If user geolocations are used to control virtual space entities, then user engagement and control capability are improved, but the complexity of connecting real-world movements with virtual space maneuvers increases

Engineering Contradiction:
Improveuser engagement and control capabilityVSAvoidsystem complexity for connecting real-world and virtual space
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces a coordinate transformation module as an intermediary that converts real-world geolocation coordinates into virtual space coordinates. This mediator layer handles the complexity of mapping between different spatial reference systems, allowing users to control virtual entities through real-world movements without exposing the underlying computational complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional manual control mechanisms (buttons, joysticks) with automatic geolocation-based control. The mobile device's GPS and motion sensors automatically track user movement and translate it into virtual entity actions, eliminating the need for complex manual control interfaces while enhancing user engagement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If real-world spatial displacement is mapped to virtual space maneuvers, then user experience is enhanced, but the precision requirements for geolocation tracking increase

Engineering Contradiction:
Improveuser experienceVSAvoidgeolocation tracking precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system dynamically adjusts the mapping between real-world displacement and virtual space maneuvers based on contextual factors such as game state, virtual entity type, and environmental conditions. This dynamic scaling allows the system to maintain user experience quality while accommodating variations in geolocation precision, as the transformation ratio can be adjusted in real-time.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements configurable transformation parameters that allow adjustment of the sensitivity and scaling factors between real-world movement and virtual entity response. By changing these parameters, the system can optimize the mapping relationship to work effectively with available geolocation precision while maintaining an engaging user experience.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If directional controls are provided based on user geolocations, then user mobility in virtual space is improved, but the computational resources required for real-time geolocation processing increase

Engineering Contradiction:
Improveuser mobility in virtual spaceVSAvoidcomputational energy for geolocation processing
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system processes geolocation data at optimized intervals rather than continuously, updating virtual entity positions based on periodic geolocation samples. This periodic processing approach maintains user mobility in virtual space while significantly reducing computational energy requirements compared to continuous real-time processing.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent implements selective processing where only the essential geolocation parameters needed for directional control are processed in real-time, while less critical data is processed asynchronously or aggregated. This partial processing approach provides sufficient user mobility enhancement while minimizing computational energy consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9483854B1System and method for providing controls in a virtual space based on user geolocations
Publication Date: 2016.11.01 ELECTRONIC ARTS INC
  • US9483854B1 patent drawing
  • US9483854B1 patent drawing
  • US9483854B1 patent drawing

AI summary

A system and method for facilitating control of virtual space entities based on user geolocations is disclosed. In such a system and method, one or more real-world spatial displacement requirements may be associated with corresponding virtual space maneuvers to connect user movements in real world locations with the virtual space. User performance of real-world spatial displacements may be obtained and compared with real-world spatial displacement requirements of interest. Virtual space maneuvers may be executed in the virtual space based on requesting user performance of real-world spatial displacements as required. Rewards, bonuses, virtual space enhancements and/or other incentives may be provided to the users based on qualities of their performance of real-world spatial displacement as required.