Geometric Assembly Engine for Intuitive Object Joining
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Solution Overview
Problem
Current object-oriented drawing programs are complex and difficult for non-engineers, such as game players, to use effectively for creating and assembling jointed, moving apparatus in a display that can be activated and treated with physics simulation in gaming or virtual environments, lacking intuitive tools for simplifying the assembly process.
Innovation Solution
A drawing system with a software Assembly Engine that monitors geometric features of objects and determines compatible join features, allowing users to snap objects together within a preprogrammed threshold distance, enabling intuitive assembly and manipulation of objects with physics engine treatment, and allowing breaking of joins with rapid click-and-drag movements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If object-oriented drawing programs are used to create and assemble jointed moving apparatus, then the capability to create complex assemblies is improved, but the complexity of the program and difficulty of operation increases
Solution Approach 1:
The system automatically detects geometric features and determines compatible join features between objects without requiring manual intervention. The Assembly Engine monitors objects and performs join operations autonomously when objects are within threshold distance, eliminating the need for users to manually configure complex assembly parameters.
Solution Approach 2:
The system uses a preprogrammed threshold distance parameter to automatically trigger join operations. When objects are moved within this threshold distance, the join operation is activated. This parameter-based approach simplifies operation while maintaining the capability to create complex assemblies.
2Manufacturing precision
If manual assembly operations are performed in drawing programs, then precision of assembly is improved, but the time required for assembly increases
Solution Approach 1:
The system pre-programs the threshold distance and join criteria before assembly operations begin. Geometric features are pre-identified and stored, allowing the system to quickly determine compatibility and execute join operations without manual configuration during the assembly process.
Solution Approach 2:
The Assembly Engine continuously monitors the positions of objects and automatically triggers join operations when objects are within the threshold distance. This real-time feedback mechanism ensures precise assembly while minimizing the time required, as the system automatically detects and executes joins without waiting for manual intervention.
3Ease of operation
If intuitive assembly tools are added to drawing systems, then ease of operation is improved, but the complexity of the software increases
Solution Approach 1:
The complex assembly logic is extracted into a separate Assembly Engine module that operates independently from the main drawing program. This modular approach provides intuitive assembly tools to users while containing the software complexity within a dedicated component that automatically monitors and joins objects based on geometric features and threshold distance.
Data Source
AI summary
A drawing system has a computerized appliance having a processor coupled to a data repository, software (SW) executing on the processor, the software providing tools to enable a user to join objects in a display, creating an assembled object, Upon the user selecting to drag a first object in the display in a first direction, the SW monitors geometric features of the first object and of a second object in the display positioned in the first direction, determines compatible join features of the first and second objects, and upon the first and second objects being moved within a preprogrammed threshold distance (TD) greater than zero in the display, provides a join operation, bringing the compatible join features of the first and the second object together, creating an assembled new object.


