Geometry Inflation System for 3D Digital Object Generation

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Solution Overview

Problem

Conventional techniques for enhancing the realism of two-dimensional digital objects in digital images require manual interaction and consume significant computational resources, as they separate the semantic representation from edits, leading to inefficiencies and visual artifacts when generating three-dimensional surfaces.

Innovation Solution

A geometry inflation system automatically generates a three-dimensional digital object from a two-dimensional object using rules such as smoothing, zero-at-boundary, and orthogonal-at-boundary rules, eliminating the need for manual intervention and reducing computational inefficiencies by using an outer boundary instead of a skeleton for surface generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional skeleton-based techniques are used to generate three-dimensional surfaces, then manual interaction and computational resources are required, but this leads to visual artifacts and inefficiency

Engineering Contradiction:
Improverealism of three-dimensional surfaceVSAvoidmanual interaction and computational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts and removes the problematic skeleton-based approach, replacing it with direct surface inflation from the two-dimensional digital object. This eliminates the intermediate skeleton construction step that causes visual artifacts and manual intervention requirements, while directly generating the three-dimensional surface through controlled inflation operations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system enables self-service automation where the geometry inflation system automatically generates three-dimensional surfaces from two-dimensional objects without requiring manual content creator intervention. The rules-based approach (smoothing, zero-at-boundary, orthogonal-at-boundary) allows the system to self-regulate and produce realistic results autonomously, eliminating the need for sophisticated manual operation.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If manual edits are made to the underlying digital object, then changes can be reflected, but separate manual edits are required for applied effects, leading to inefficiency

Engineering Contradiction:
Improveability to edit digital object and effectsVSAvoidefficiency of editing process
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges the semantic representation of the digital object with the three-dimensional surface generation process. By using direct surface inflation from the two-dimensional object rather than separate skeleton and effect layers, edits to the underlying object automatically propagate to the generated three-dimensional surface. This unification eliminates the need for separate manual edits to applied effects, as the effects are now intrinsically linked to the object's geometry.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The geometry inflation system provides multi-functionality by simultaneously maintaining the semantic representation and generating realistic three-dimensional surfaces from a single source. This universal approach allows the same digital object to serve both as the semantic base and the generator for three-dimensional effects, enabling one operation to achieve multiple goals rather than requiring separate specialized processes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If sophisticated content creators use conventional techniques, then realistic appearance can be achieved, but computational resources are consumed inefficiently

Engineering Contradiction:
Improverealistic appearanceVSAvoidcomputational resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent replaces the complex mechanical process of manual gradient and shading construction with an automated geometry inflation system. Instead of requiring sophisticated content creators to manually apply multiple layers of effects and adjustments, the system uses algorithmic surface inflation with mathematical rules (smoothing, zero-at-boundary, orthogonal-at-boundary) to automatically generate realistic three-dimensional appearances, significantly reducing computational overhead.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system achieves realistic appearance through controlled parameter changes in the surface inflation process. By adjusting inflation parameters and applying mathematical constraints (smoothing rules, boundary conditions), the system generates photorealistic three-dimensional surfaces efficiently. This parameter-based control replaces resource-intensive manual tweaking while maintaining or improving visual quality.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11631220B2Digital object surface inflation
Publication Date: 2023.04.18 ADOBE INC
  • US11631220B2 patent drawing
  • US11631220B2 patent drawing
  • US11631220B2 patent drawing

AI summary

Digital object surface inflation techniques are described as implemented by an image processing system to generate an inflated digital object, automatically and without user intervention, from a two-dimensional digital object in a digital image. In one example, the geometry inflation system generates the inflated digital object based on an outer boundary and in this way overcomes challenges of conventional skeleton based techniques. In another example, rules are configured to guide a geometry inflation system to generate the inflated digital object.