Gesture-Based Avatar Creation Interface for Faster Editing

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Solution Overview

Problem

Existing techniques for creating and editing avatars on electronic devices are cumbersome and inefficient, requiring multiple key presses or keystrokes, wasting user time and device energy, particularly in battery-operated devices.

Innovation Solution

A method and interface that utilizes a display apparatus and input devices to navigate and edit avatars through gestures, displaying different types of avatars based on gesture direction, and concurrently showing multiple options for avatar features with adjustable characteristics, allowing efficient selection and modification of avatar elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing avatar creation techniques are used, then avatars can be created and edited, but the process becomes cumbersome and time-consuming requiring multiple key presses

Engineering Contradiction:
Improveease of avatar creationVSAvoidtime for avatar creation
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent combines multiple avatar creation functions into a single unified interface where users can perform navigation, selection, and editing operations without switching between multiple screens or menus. This merging of functions eliminates the need for multiple key presses and reduces the steps required to create and edit avatars.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system pre-loads and displays multiple avatar options and customization features simultaneously in the interface. By having avatar options ready and visible before the user needs them, the system eliminates delays associated with loading or navigating to different screens during the avatar creation process.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If existing avatar creation techniques are used, then avatars can be created and edited, but device energy is wasted particularly in battery-operated devices

Engineering Contradiction:
Improveavatar creation efficiencyVSAvoiddevice energy consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system performs preliminary loading and caching of avatar data, options, and customization features when the application is launched or when the avatar creation mode is entered. This preliminary action prevents repeated data loading operations that would consume additional energy during the actual avatar creation process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

By combining multiple operations into a single efficient interface workflow, the system reduces the total number of processing cycles and screen updates required. This consolidation minimizes energy-consuming operations such as repeated rendering, data fetching, and interface transitions that occur in traditional multi-step avatar creation processes.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If traditional user interfaces are used, then multiple input methods are available, but cognitive burden increases and user productivity decreases

Engineering Contradiction:
Improveuser interface simplicityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a universal gesture-based control system that handles multiple avatar creation and editing functions through a single interface paradigm. Instead of requiring different input methods for different operations, the same gesture mechanism navigates between avatar options, selects features, and applies customizations, simplifying the cognitive load on users.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Rather than presenting multiple complex input methods and requiring users to learn different operations for different functions, the system inverts the approach by providing a single intuitive gesture interface that naturally handles all avatar creation tasks. This inversion simplifies the interface from the user's perspective while maintaining full functionality.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentEP4227787B1Avatar creation user interface
Publication Date: 2025.09.17 APPLE INC
  • EP4227787B1 patent drawingFigure 1A
  • EP4227787B1 patent drawingFigure 1B
  • EP4227787B1 patent drawingFigure 2

AI summary

The present disclosure generally relates to creating and editing avatars, and navigating avatar selection interfaces. In some examples, an avatar feature user interface includes a plurality of feature options that can be customized to create an avatar. In some examples, different types of avatars can be managed for use in different applications. In some examples, an interface is provided for navigating types of avatars for an application.