Cross-Environment Content Sharing via Gesture Binding

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Solution Overview

Problem

Current techniques for freehand input, such as using a pen or stylus on touchscreens, face difficulties in efficiently sharing content across different devices and environments, particularly in reducing user interaction and conserving computing resources.

Innovation Solution

Implementing techniques that allow content to be shared across environments using various input methods, including pens, styluses, fingers, and touchless gestures, by binding user identities to input devices or gestures, enabling seamless sharing between local and remote devices, as well as within virtual reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional freehand input techniques are used for content sharing, then user interaction is required for each sharing operation, but this increases the number of user interactions and consumes more computing resources

Engineering Contradiction:
Improvecontent sharing operationVSAvoiduser interaction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically detecting and capturing content when a user writes or draws with a pen/stylus. The content is pre-processed and prepared for sharing before the user explicitly initiates a sharing operation, thereby reducing subsequent user interactions and time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables self-service by automatically managing the content sharing process. When a user writes content on the screen, the system autonomously detects the content, identifies it as shareable, and manages the sharing workflow without requiring manual selection or configuration by the user, thus minimizing user interaction overhead.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If manual content selection and sharing operations are performed, then content can be shared between devices, but this requires multiple user interactions and increases device complexity

Engineering Contradiction:
Improvecross-device content sharingVSAvoidsharing operation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements universality by creating a unified content sharing framework that works across multiple device types (smartphones, tablets, computers, wearables, VR devices) and multiple input methods (pen, stylus, finger, touchless gestures). This single system handles diverse sharing scenarios without requiring device-specific implementations, reducing overall complexity while maintaining broad adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer that sits between the input device and the sharing functionality. This intermediary automatically detects written content, extracts shareable information, and manages the sharing process, acting as a mediator that simplifies the interaction between users and the complex cross-device sharing infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If traditional sharing methods are used, then content sharing between local devices is possible, but sharing across remote devices and virtual reality environments is not efficiently supported

Engineering Contradiction:
Improveenvironment compatibilityVSAvoidsharing operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system achieves universality by designing a sharing mechanism that operates consistently across diverse environments including local devices, remote devices, and virtual reality environments. The same core functionality handles all these scenarios, making the system adaptable to different contexts while maintaining ease of operation through consistent interaction patterns.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system extends content sharing into new dimensions by supporting virtual reality environments in addition to traditional 2D device screens. This allows content to be shared across spatial dimensions and different reality layers (physical and virtual), greatly expanding environment compatibility while maintaining simple user interactions through gesture-based controls.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11550399B2Sharing across environments
Publication Date: 2023.01.10 MICROSOFT TECHNOLOGY LICENSING LLC
  • US11550399B2 patent drawing
  • US11550399B2 patent drawing
  • US11550399B2 patent drawing

AI summary

Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.