Cross-Environment Content Sharing via Gesture Binding
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current techniques for freehand input, such as using a pen or stylus on touchscreens, face difficulties in efficiently sharing content across different devices and environments, particularly in reducing user interaction and conserving computing resources.
Innovation Solution
Implementing techniques that allow content to be shared across environments using various input methods, including pens, styluses, fingers, and touchless gestures, by binding user identities to input devices or gestures, enabling seamless sharing between local and remote devices, as well as within virtual reality environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional freehand input techniques are used for content sharing, then user interaction is required for each sharing operation, but this increases the number of user interactions and consumes more computing resources
Solution Approach 1:
The system performs preliminary actions by automatically detecting and capturing content when a user writes or draws with a pen/stylus. The content is pre-processed and prepared for sharing before the user explicitly initiates a sharing operation, thereby reducing subsequent user interactions and time loss.
Solution Approach 2:
The system enables self-service by automatically managing the content sharing process. When a user writes content on the screen, the system autonomously detects the content, identifies it as shareable, and manages the sharing workflow without requiring manual selection or configuration by the user, thus minimizing user interaction overhead.
2Adaptability or versatility
If manual content selection and sharing operations are performed, then content can be shared between devices, but this requires multiple user interactions and increases device complexity
Solution Approach 1:
The system implements universality by creating a unified content sharing framework that works across multiple device types (smartphones, tablets, computers, wearables, VR devices) and multiple input methods (pen, stylus, finger, touchless gestures). This single system handles diverse sharing scenarios without requiring device-specific implementations, reducing overall complexity while maintaining broad adaptability.
Solution Approach 2:
The system introduces an intermediary layer that sits between the input device and the sharing functionality. This intermediary automatically detects written content, extracts shareable information, and manages the sharing process, acting as a mediator that simplifies the interaction between users and the complex cross-device sharing infrastructure.
3Adaptability or versatility
If traditional sharing methods are used, then content sharing between local devices is possible, but sharing across remote devices and virtual reality environments is not efficiently supported
Solution Approach 1:
The system achieves universality by designing a sharing mechanism that operates consistently across diverse environments including local devices, remote devices, and virtual reality environments. The same core functionality handles all these scenarios, making the system adaptable to different contexts while maintaining ease of operation through consistent interaction patterns.
Solution Approach 2:
The system extends content sharing into new dimensions by supporting virtual reality environments in addition to traditional 2D device screens. This allows content to be shared across spatial dimensions and different reality layers (physical and virtual), greatly expanding environment compatibility while maintaining simple user interactions through gesture-based controls.
Data Source
AI summary
Techniques for sharing across environments are described. Generally, different types of input may be employed to share content, such as using a pen, a stylus, a finger, touchless gesture input, and so forth. According to various embodiments, content may be shared between devices in local proximity, and/or between devices that are remote from one another. In at least some embodiments, content is shared based on an identity of a sharing user and/or sharing device.


