Gesture Calculator Using Virtual Digit Cards for Visual Multiplication

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Solution Overview

Problem

There is a need for a gesture-controlled calculator with a touch screen graphical user interface that effectively illustrates the elemental steps of solving a multiplication problem, particularly for users who benefit from visual and interactive methods.

Innovation Solution

A gesture-controlled calculator with a touch screen interface that includes a microprocessor and permanent memory, utilizing a virtual keyboard and touch gestures to break down multiplication problems into easier steps, allowing users to solve them through a series of intuitive touch and drag operations, displaying intermediate results in a graphical user interface that mimics paper calculations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional calculator interface is used, then the device complexity is low, but the ease of operation for visual learners is poor

Engineering Contradiction:
Improveease of operation for visual learnersVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The calculator interface is segmented into distinct functional areas: a work plan area for problem decomposition, a times machine area for step-by-step calculation, and a totals tracker area for final results. This segmentation allows visual learners to see and interact with each computational step separately, improving ease of operation while managing complexity through organized modularity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Virtual manipulatives such as digit cards, base-ten blocks, and visual arrows serve as intermediaries between the user and the calculation process. These visual elements mediate the interaction by representing abstract mathematical concepts in concrete, manipulative forms that are easier for visual learners to understand and operate

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If multiplication problems are solved using traditional methods, then the speed of calculation is high, but the understanding of elemental steps is poor

Engineering Contradiction:
Improveunderstanding of elemental stepsVSAvoidspeed of calculation
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The work plan area allows users to preliminarily decompose the multiplication problem into smaller component problems before actual calculation begins. This preliminary breakdown preserves understanding of the elemental steps by making the calculation strategy visible and manipulatable before execution

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface dynamically adapts to show different levels of detail based on user interaction. The times machine area can display varying degrees of computational steps, allowing users to control the pace and depth of visualization, thereby maintaining both understanding and productivity

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If a detailed graphical user interface is implemented, then the ease of operation for visual learners improves, but the device complexity increases

Engineering Contradiction:
Improveease of operation for visual learnersVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The touch screen serves multiple functions: it displays the graphical user interface, detects touch gestures, and provides visual feedback for user interactions. This multi-functionality reduces the need for separate physical components, managing device complexity while maintaining the detailed visual interface that improves ease of operation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10191886B2Gesture controlled calculator
Publication Date: 2019.01.29 TERNOEY CHRIS STEVEN
  • US10191886B2 patent drawing
  • US10191886B2 patent drawing
  • US10191886B2 patent drawing

AI summary

A gesture controlled calculator has a touch screen controlled by a microprocessor. The touch screen receives a multiplication problem input by a user through a virtual keyboard. After the problem is entered, the calculator breaks up the problem into easy multiplication problems and then very easy multiplication problems in response to touch gestures by the user. The very easy multiplication problems are then presented on the graphical user interface of the touch screen as columns of virtual digits cards. The virtual digit cards are added together in response to touch gestures by the user. The solutions to the very easy multiplication problems are then presented as columns of digit cards. These digit cards are then added together in response to touch gestures by the user. The solution to the multiplication problem is then presented in the graphical user interface.