Gesture Control System Using Multi-Modal Tracking for Intent Detection

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Solution Overview

Problem

Existing technologies face challenges in accurately detecting and confirming user intent behind actions performed while interacting with electronic devices, particularly in hands-free and voice-free control scenarios.

Innovation Solution

The development of methods and systems that utilize eye tracking, head tracking, hand tracking, facial expressions, and other user actions to define, perform, and interpret user gestures, enabling hands-free and voice-free control of electronic devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple tracking methods (eye tracking, head tracking, hand tracking) are combined to detect user intent, then the accuracy of user intent detection is improved, but the device complexity increases

Engineering Contradiction:
Improveuser intent detection accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system divides user intent detection into multiple independent tracking modules (eye tracking, head tracking, hand tracking), each responsible for detecting specific user actions. This segmentation allows the system to maintain high detection accuracy through multiple data sources while managing complexity by organizing functionality into separate, modular components that can be processed independently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system is designed to accept and process multiple types of user inputs (eye gestures, head movements, hand gestures) through a unified interface. This multi-functionality allows the same system to handle diverse input methods without requiring separate processing paths, thereby improving user intent detection accuracy while avoiding proportional increases in system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If hands-free and voice-free control is implemented using gesture recognition, then accessibility is improved, but the difficulty of detecting and measuring user actions increases

Engineering Contradiction:
ImproveaccessibilityVSAvoidgesture detection difficulty
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system provides visual feedback by displaying indicators on the graphical user interface that show which user actions are being detected and what gestures are recognized. This feedback mechanism helps users understand how their actions are being interpreted, making the detection process more transparent and easier to use for accessibility purposes while managing the inherent difficulty of gesture detection.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system establishes baseline measurements of user actions during an initial calibration phase before actual control operations begin. By pre-characterizing user behavior patterns, the system reduces the difficulty of detecting and measuring gestures during normal operation, as the detection algorithms are already tuned to individual user characteristics.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250165066A1Gesture based user interfaces, apparatuses and systems using eye tracking, head tracking, hand tracking, facial expressions and other user actions
Publication Date: 2025.05.22 PERCEPTIVE DEVICES LLC
  • US20250165066A1 patent drawing
  • US20250165066A1 patent drawing
  • US20250165066A1 patent drawing

AI summary

User interaction concepts, principles and algorithms for gestures involving facial expressions, motion or orientation of body parts, eye gaze, tightening muscles, mental activity, and other user actions are disclosed. User interaction concepts, principles and algorithms for enabling hands-free and voice-free interaction with electronic devices are disclosed. Apparatuses, systems, computer implementable methods, and non-transient computer storage media storing instructions, implementing the disclosed concepts, principles and algorithms are disclosed. Gestures for systems using eye gaze and head tracking that can be used with augmented, mixed or virtual reality, mobile or desktop computing are disclosed. Use of periods of limited activity and consecutive user actions in orthogonal axes is disclosed. Generation of command signals based on start and end triggers is disclosed. Methods for coarse as well as fine modification of objects are disclosed.