Gesture-Controlled Real-World Object Interface

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Solution Overview

Problem

Current devices for interacting with virtual objects in real-world environments, such as through eyewear or mobile devices, are limited in providing users with information and functionality, especially when users are away from substantial computing devices and rely on mobile devices with limited input and output capabilities.

Innovation Solution

A system and method using a camera, either head-mounted or part of a mobile device, to detect and analyze user gestures for controlling a user interface, allowing users to select and obtain information about real-world objects by projecting indicators or displaying data on a mobile device, enabling gestures to manipulate the UI and interact with real-world objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users interact with virtual objects using traditional keyboard and mouse commands or touchscreen displays, then the interaction interface is well-established and reliable, but the system lacks real-world object recognition and gesture-based control capabilities

Engineering Contradiction:
Improvereal-world object interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary system consisting of a camera, gesture recognition module, and object identification module that mediates between the user's physical gestures and the virtual UI elements. This intermediary layer enables real-world object interaction without requiring direct modification of existing input/output devices, thus resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system makes the existing camera and processing units perform multiple functions: capturing images, recognizing gestures, identifying objects, and controlling UI interactions. By making existing components multi-functional, the system achieves real-world interaction capabilities without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Weight of moving object

If users rely on mobile devices for computing functionality, then portability is improved, but input and output capabilities remain limited compared to substantial computing devices

Engineering Contradiction:
Improvedevice portabilityVSAvoidinput and output capabilities
Core Design Contradiction:
Weight of moving objectVSEase of operation

Solution Approach 1:

The patent adds a spatial dimension to interaction by using gesture-based control in three-dimensional space. Instead of confined to a touchscreen or keyboard, users can interact with objects in the real-world environment through gestures, effectively multiplying the input capabilities without adding physical device size or weight.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system replaces traditional mechanical input methods (keyboard, mouse, touchscreen) with gesture-based control detected by the camera. This substitution enables more intuitive and capable interaction while maintaining the portability of mobile devices, as no additional mechanical input hardware is required.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If the system provides comprehensive information about real-world objects, then user decision-making is improved, but the amount of information processing and display requirements increase

Engineering Contradiction:
Improveinformation availabilityVSAvoidinformation processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system creates a visual copy or representation of the real-world object within the UI, allowing users to interact with a simplified digital model that contains relevant information. This copying approach enables comprehensive information display without requiring complex processing of the entire real-world object, as the system works with a manageable digital representation.

Inventive Principle:
Principle #26Copying

4Speed

If the system detects and responds to user gestures in real-time, then interaction responsiveness is improved, but the computational requirements and processing time increase

Engineering Contradiction:
Improveinteraction responsivenessVSAvoidcomputational processing requirements
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary action by pre-defining gesture patterns and object databases before actual interaction occurs. By having gesture templates and object information readily available, the system can quickly match observed gestures to predefined patterns and identify objects without performing complex analysis in real-time, thus reducing computational processing requirements while maintaining responsiveness.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to access significant information about products while shopping or in other contexts, enhancing the experience by allowing manipulation of object focus using gestures, providing a more active and informative interaction with the environment.

Implementation Method 1

receiving an image from a camera

Methodology Applied
Scientific EffectLight reflection: Reflection

Implementation Method 2

causing light to be projected on the physical object

Methodology Applied
Scientific EffectLight projection: Light

Data Source

PatentUS9870058B2Control of a real world object user interface
Publication Date: 2018.01.16 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9870058B2 patent drawing
  • US9870058B2 patent drawing
  • US9870058B2 patent drawing

AI summary

Systems and methods described allow users to select and obtain significant information about objects in the real world, and further to employ gestures as a “real world” interface to manipulate information and to manipulate the selection of objects. In this way, users may be enabled to make better decisions when, e.g., traveling and shopping, and may further be enabled to obtain significant information about objects with which they are surrounded. The systems and methods may include a camera which monitors a user's hand movements or gestures to control a UI, particularly where a user is interacting with real-world objects. Gestures can move the focus of a UI from one real world object to another. The systems and methods may also include a projector to illuminate selected objects, or to display information about objects.