Interactive 3D Model Deformation via Gesture-Controlled Curves

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Solution Overview

Problem

Conventional sweep modeling techniques require extensive knowledge of 3-D modeling geometry and geometry manipulation, limiting user flexibility in modifying 3-D models, as they depend on explicit definition and manipulation of space curves.

Innovation Solution

The method allows for interactive curve-based freeform deformation of 3-D models using touch and/or multitouch gestures, enabling users to deform models by manipulating curves without relying on a fixed set of parameters, with weights controlling the extent of deformation along and perpendicular to the curve.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional sweep modeling techniques are used to generate 3-D models, then the models can be created with defined space curves, but the user requires extensive knowledge of 3-D modeling geometry and manipulation

Engineering Contradiction:
Improveease of model creationVSAvoiduser operation simplicity
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent replaces traditional mechanical 3-D modeling operations (manual curve manipulation, parameter adjustment) with a physics-based simulation system. The deformation is computed automatically through a simulation process that applies forces to a mesh based on user-defined control points, eliminating the need for users to manually manipulate space curves and understand complex geometric parameters.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If explicit definition and manipulation of space curves is required, then sweep modeling can be performed, but user flexibility in modifying 3-D models is limited

Engineering Contradiction:
Improvemodel modification flexibilityVSAvoidmodeling tool complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a simulation engine as an intermediary between the user and the 3-D model. Instead of directly manipulating the model geometry, users define control points and apply forces, and the simulation engine automatically computes the deformation by applying forces to mesh vertices based on their proximity to control points and the applied force vectors.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If fixed set of parameters are used for deformation, then deformation can be controlled, but the system becomes dependent on parameter manipulation requiring geometric knowledge

Engineering Contradiction:
Improvedeformation control simplicityVSAvoiddeformation capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static parameter-based deformation approach into a dynamic simulation system. Instead of adjusting fixed parameters, the system applies forces to control points that dynamically influence the mesh deformation through physics-based computation. This allows for more intuitive and versatile deformation control while maintaining simplicity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8994736B2Methods and apparatus for freeform deformation of 3-D models
Publication Date: 2015.03.31 ADOBE INC
  • US8994736B2 patent drawing
  • US8994736B2 patent drawing
  • US8994736B2 patent drawing

AI summary

Methods and apparatus for interactive curve-based freeform deformation of three-dimensional (3-D) models may provide a user interface that allows a user to interactively deform 3-D models based on simple and intuitive manipulations of a curve drawn on the model (i.e., freeform deformation). The user may apply freeform deformations using touch and/or multitouch gestures to specify and manipulate a deformation curve. The deformations may be applied by deforming the space around a curve/sweep path and deforming the 3-D model accordingly. The freeform deformation methods are not dependent on manipulation of a fixed set of parameters to perform deformations, and may provide for both local and global deformation. One or more weights and user interface elements for controlling those weights may be provided that allow the user to control the extent (region of influence) of the freeform deformations along the curve and/or perpendicular to the curve.