Gesture Recognition Dark Ride System for Immersive Interaction
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Solution Overview
Problem
Existing amusement park dark rides lack immersive and intuitive interaction methods, relying on physical controllers or aligned sensors, which restricts the interactive experience and compatibility with various ride types.
Innovation Solution
A Gesture-based Interactive Dark Ride (GIDR) system using on-board cameras and gesture recognition software in ride vehicles, allowing riders to interact with off-board media through hand and body movements without physical controllers or aligned sensors, facilitating seamless interaction across different ride types and scenes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If physical controllers or aligned sensors are used for interaction, then interaction reliability is improved, but device complexity and ease of operation deteriorate
Solution Approach 1:
The patent replaces physical controllers and mechanical alignment systems with gesture recognition technology. Cameras mounted on ride vehicles capture rider gestures, and software processes these gestures to control ride interactions. This eliminates the need for physical controllers and sensor alignment mechanisms, reducing device complexity while maintaining interaction reliability through intuitive body movement recognition.
2Measurement precision
If physical controllers are used for interaction, then measurement precision is improved, but ease of operation deteriorates
Solution Approach 1:
The system replaces physical controllers with camera-based gesture recognition. Multiple cameras capture rider movements from different angles, and sophisticated software algorithms precisely interpret these gestures to control ride elements. This provides both high measurement precision through multi-camera tracking and excellent ease of operation by allowing natural body movements without requiring riders to learn or physically manipulate controllers.
3Adaptability or versatility
If on-board sensors are used for each rider, then adaptability is improved, but device complexity increases
Solution Approach 1:
The patent implements a universal gesture recognition system that can be applied across multiple ride types including dark rides, boat rides, spinning rides, and roller coasters. The same camera-based technology and gesture interpretation software work across different ride platforms, providing adaptability without requiring ride-specific sensor systems. This multi-functional approach reduces overall system complexity compared to implementing separate sensor systems for each ride type.
Data Source
AI summary
A unique combination of amusement park attraction ride vehicles with gesture-based game controllers to create a new form of interactive amusement ride, where on-board game displays, cameras and gesture recognition software for each of a plurality of riders, capture rider gestures and convert those gestures into signals that are inputs to, and affect, the interactive experience or game elements of the attraction.


