Contact-Free Gesture Detection Using Antenna Load Variation

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Solution Overview

Problem

Existing human-computer interaction methods, particularly those relying on touch-sensitive displays, lack naturalness and are limited by the need for direct contact, which can restrict user movement and introduce issues like fingerprint marks on screens.

Innovation Solution

An electronic device equipped with a contact-free user interaction subsystem using reference and measurement oscillators to detect gestures at a distance, analyzing changes in antenna load to determine object proximity and movement, allowing for natural, gesture-based interactions without physical contact.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If touch-sensitive display is used for user input, then interaction precision is improved, but ease of operation deteriorates due to limited user movement and fingerprint marks

Engineering Contradiction:
Improveinteraction precisionVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent replaces the mechanical touch-based interaction system with a contact-free gesture recognition system using sensors (e.g., cameras, depth sensors, or motion detectors) to detect hand movements and gestures in three-dimensional space, eliminating the need for physical contact with the display surface

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent extends interaction from two-dimensional touch gestures on the display surface to three-dimensional gesture recognition in spatial volume, allowing users to perform gestures in the air above or around the device, thereby expanding movement freedom while maintaining input precision

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If contact-free gesture detection is implemented, then ease of operation is improved by expanding interaction space, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent integrates multi-functional sensor arrays that serve both gesture detection and other device functions (such as ambient light sensing, proximity detection, or facial recognition), thereby reducing overall system complexity rather than adding dedicated components solely for gesture control

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent employs algorithms that automatically calibrate and adapt to individual user gesture patterns without requiring manual setup or configuration, allowing the system to self-adjust to different users and environments, thereby reducing the operational complexity for end users

Inventive Principle:
Principle #25Self-service

3Measurement precision

If touch-sensitive display is used, then interaction accuracy is improved, but object-generated harmful factors worsen due to fingerprint marks on screen

Engineering Contradiction:
Improveinteraction accuracyVSAvoidfingerprint marks
Core Design Contradiction:
Measurement precisionVSObject-generated harmful factors

Solution Approach 1:

The patent replaces direct mechanical contact with the display surface with contact-free gesture recognition, eliminating the source of fingerprint contamination while preserving the ability to detect precise user intentions through spatial gesture analysis

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables intuitive and flexible human-computer interaction by allowing users to perform gestures at a distance, reducing the risk of fingerprint marks and expanding interaction space, while maintaining accurate gesture detection and associated actions.

Implementation Method 1

The variation in ambient capacitance alters the operating frequency of the oscillator. A digital processing unit analyzes the change in frequency, and makes detection based on certain threshold.

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

a first measurement oscillator which generates a first measurement signal having a first measurement frequency corresponding to a distance of an object from a first antenna

Methodology Applied
Scientific EffectElectromagnetic Induction: Electromagnetic Induction

Data Source

PatentEP3022580B1Contact-free interaction with an electronic device
Publication Date: 2018.11.07 BLACKBERRY LTD
  • EP3022580B1 patent drawingFigure 1
  • EP3022580B1 patent drawingFigure 2
  • EP3022580B1 patent drawingFigure 3

AI summary

The present disclosure provides an electronic device configured to detect an object positioned at a distance. The electronic device includes a reference oscillator generating a reference signal having a reference frequency; and a first measurement oscillator coupled to a first antenna located at a first position of the electronic device. The first measurement oscillator generates a first measurement signal having a first measurement frequency corresponding to a distance of an object from the first antenna. The first antenna has a first antenna load corresponding to the distance of the object from the first antenna, and the first measurement frequency varies in dependence on the first antenna load. The electronic device also includes a comparator coupled to the reference oscillator and the first measurement oscillator which generates a comparator output including a difference between the reference frequency and the first measurement frequency which represents the distance of the object from the first antenna.