Gesture Game Device Motion Sensor Integration

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Solution Overview

Problem

Conventional handheld game devices are limited in the variety of game experiences they can offer due to the constraints of physical input devices and often require external hardware for interaction, which can be expensive and prone to incompatibility issues.

Innovation Solution

A self-contained handheld game device that generates audible and visual prompts for gesture movements, using sensors to detect two-dimensional movements and provide feedback, allowing for various game play experiences without the need for external hardware.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If physical input devices (buttons, switches) are used in handheld game devices, then the device structure remains simple and portable, but the variety of game play experiences is limited

Engineering Contradiction:
Improvevariety of game play experiencesVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, switches) with a motion sensor system that detects gestures through the movement of the handheld device itself. This substitution enables diverse game play experiences including gesture-based commands, dance games, and interactive sports simulations without adding complex mechanical components, thereby resolving the contradiction between versatility and device structure.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The motion sensor serves multiple functions: it detects various types of gestures (waves, claps, punches), tracks movement patterns for game mechanics, and provides input for different game genres. This multi-functionality allows a single sensor system to support diverse game play experiences, achieving versatility without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If video game consoles with external sensors and display screens are used, then the game play experiences are diverse and interactive, but additional hardware is required which increases cost and creates compatibility issues

Engineering Contradiction:
Improvegame play experiencesVSAvoidhardware setup and compatibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the functions of the game console, motion sensor, display screen, and feedback system into a single integrated handheld device. The motion sensor is built directly into the handheld unit, eliminating the need for separate external sensors and display equipment. This integration resolves the contradiction by providing diverse game play experiences while simplifying hardware setup and eliminating compatibility issues associated with multiple separate devices.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If external hardware (cameras, controllers) is connected to video game consoles, then interaction capabilities are enhanced, but the system becomes more expensive and prone to failure

Engineering Contradiction:
Improveinteraction capabilitiesVSAvoidhardware failure risk
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The handheld device performs all necessary sensing and processing functions internally without requiring external hardware connections. The motion sensor, processor, display, and feedback mechanisms are self-contained within the handheld unit, enabling enhanced interaction capabilities while eliminating the reliability issues associated with multiple connected components and their interfaces.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a wide range of game play experiences, including Simon-says type games, freestyle music-making, and competitive high-scoring games, without the need for external sensors or feedback devices, providing a portable and versatile gaming solution.

Implementation Method 1

at least one sensor located in the interior space and configured to detect at least two-dimensional movements of the housing

Methodology Applied
Scientific EffectMotion sensing: Accelerometer

Data Source

PatentUS8876604B2Handheld electronic gesture game device and method
Publication Date: 2014.11.04 BANG ZOOM DESIGN LTD
  • US8876604B2 patent drawing
  • US8876604B2 patent drawing
  • US8876604B2 patent drawing

AI summary

An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences.